Shipwright/soh/assets/scenes/misc/kakariko3/kakariko3_room_0.h

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#ifndef MISC_KAKARIKO3_ROOM_0_H
#define MISC_KAKARIKO3_ROOM_0_H 1
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#include "align_asset_macro.h"
#define dkakariko3_room_0DL_004D20 "__OTR__scenes/nonmq/kakariko3_scene/kakariko3_room_0DL_004D20"
static const ALIGN_ASSET(2) char kakariko3_room_0DL_004D20[] = dkakariko3_room_0DL_004D20;
#endif // MISC_KAKARIKO3_ROOM_0_H