Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_8.h

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#ifndef DUNGEONS_YDAN_ROOM_8_H
#define DUNGEONS_YDAN_ROOM_8_H 1
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#include "align_asset_macro.h"
#define dydan_room_8DL_000760 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8DL_000760"
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static const ALIGN_ASSET(2) char ydan_room_8DL_000760[] = dydan_room_8DL_000760;
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#define dydan_room_8Tex_000988 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8Tex_000988"
static const ALIGN_ASSET(2) char ydan_room_8Tex_000988[] = dydan_room_8Tex_000988;
#endif // DUNGEONS_YDAN_ROOM_8_H