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#ifndef DUNGEONS_GANON_ROOM_6_H
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#define DUNGEONS_GANON_ROOM_6_H 1
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#include "align_asset_macro.h"
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#define dganon_room_6DL_006DF0 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6DL_006DF0"
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static const ALIGN_ASSET(2) char ganon_room_6DL_006DF0[] = dganon_room_6DL_006DF0;
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#define dganon_room_6Tex_007A00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007A00"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_007A00[] = dganon_room_6Tex_007A00;
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#define dganon_room_6Tex_008200 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008200"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_008200[] = dganon_room_6Tex_008200;
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#define dganon_room_6Tex_007200 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007200"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_007200[] = dganon_room_6Tex_007200;
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#define dganon_room_6Tex_008B00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008B00"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_008B00[] = dganon_room_6Tex_008B00;
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#define dganon_room_6Tex_007600 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_007600"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_007600[] = dganon_room_6Tex_007600;
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#define dganon_room_6Tex_006E00 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_006E00"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_006E00[] = dganon_room_6Tex_006E00;
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#define dganon_room_6Tex_008300 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_008300"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_008300[] = dganon_room_6Tex_008300;
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#define dganon_room_6DL_009388 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6DL_009388"
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static const ALIGN_ASSET(2) char ganon_room_6DL_009388[] = dganon_room_6DL_009388;
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#define dganon_room_6Tex_009398 "__OTR__scenes/nonmq/ganon_scene/ganon_room_6Tex_009398"
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static const ALIGN_ASSET(2) char ganon_room_6Tex_009398[] = dganon_room_6Tex_009398;
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#endif // DUNGEONS_GANON_ROOM_6_H
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