Shipwright/soh/assets/scenes/dungeons/ddan/ddan_room_0.h

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#ifndef DUNGEONS_DDAN_ROOM_0_H
#define DUNGEONS_DDAN_ROOM_0_H 1
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#include "align_asset_macro.h"
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#define dddan_room_0DL_000D98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_000D98"
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static const ALIGN_ASSET(2) char ddan_room_0DL_000D98[] = dddan_room_0DL_000D98;
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#define dddan_room_0Tex_018C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_018C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_018C98[] = dddan_room_0Tex_018C98;
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#define dddan_room_0Tex_011898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011898"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_011898[] = dddan_room_0Tex_011898;
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#define dddan_room_0Tex_01B498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_01B498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_01B498[] = dddan_room_0Tex_01B498;
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#define dddan_room_0DL_001710 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_001710"
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static const ALIGN_ASSET(2) char ddan_room_0DL_001710[] = dddan_room_0DL_001710;
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#define dddan_room_0Tex_016898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_016898"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_016898[] = dddan_room_0Tex_016898;
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#define dddan_room_0DL_0021E0 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0021E0"
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static const ALIGN_ASSET(2) char ddan_room_0DL_0021E0[] = dddan_room_0DL_0021E0;
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#define dddan_room_0Tex_012498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_012498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_012498[] = dddan_room_0Tex_012498;
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#define dddan_room_0Tex_018498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_018498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_018498[] = dddan_room_0Tex_018498;
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#define dddan_room_0DL_002F28 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_002F28"
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static const ALIGN_ASSET(2) char ddan_room_0DL_002F28[] = dddan_room_0DL_002F28;
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#define dddan_room_0DL_004110 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_004110"
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static const ALIGN_ASSET(2) char ddan_room_0DL_004110[] = dddan_room_0DL_004110;
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#define dddan_room_0Tex_015C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_015C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_015C98[] = dddan_room_0Tex_015C98;
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#define dddan_room_0DL_0050A8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0050A8"
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static const ALIGN_ASSET(2) char ddan_room_0DL_0050A8[] = dddan_room_0DL_0050A8;
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#define dddan_room_0DL_006588 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_006588"
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static const ALIGN_ASSET(2) char ddan_room_0DL_006588[] = dddan_room_0DL_006588;
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#define dddan_room_0Tex_017898 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017898"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_017898[] = dddan_room_0Tex_017898;
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#define dddan_room_0Tex_016498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_016498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_016498[] = dddan_room_0Tex_016498;
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#define dddan_room_0TLUT_011290 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0TLUT_011290"
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static const ALIGN_ASSET(2) char ddan_room_0TLUT_011290[] = dddan_room_0TLUT_011290;
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#define dddan_room_0DL_0072B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_0072B8"
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static const ALIGN_ASSET(2) char ddan_room_0DL_0072B8[] = dddan_room_0DL_0072B8;
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#define dddan_room_0DL_007E68 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_007E68"
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static const ALIGN_ASSET(2) char ddan_room_0DL_007E68[] = dddan_room_0DL_007E68;
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#define dddan_room_0Tex_011498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_011498[] = dddan_room_0Tex_011498;
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#define dddan_room_0DL_009110 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_009110"
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static const ALIGN_ASSET(2) char ddan_room_0DL_009110[] = dddan_room_0DL_009110;
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#define dddan_room_0DL_00A0B8 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00A0B8"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00A0B8[] = dddan_room_0DL_00A0B8;
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#define dddan_room_0DL_00AE68 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00AE68"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00AE68[] = dddan_room_0DL_00AE68;
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#define dddan_room_0Tex_017098 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017098"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_017098[] = dddan_room_0Tex_017098;
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#define dddan_room_0DL_00B520 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00B520"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00B520[] = dddan_room_0DL_00B520;
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#define dddan_room_0DL_00BE80 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00BE80"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00BE80[] = dddan_room_0DL_00BE80;
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#define dddan_room_0DL_00C518 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00C518"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00C518[] = dddan_room_0DL_00C518;
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#define dddan_room_0DL_00CD38 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00CD38"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00CD38[] = dddan_room_0DL_00CD38;
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#define dddan_room_0Tex_013C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_013C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_013C98[] = dddan_room_0Tex_013C98;
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#define dddan_room_0Tex_011C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_011C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_011C98[] = dddan_room_0Tex_011C98;
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#define dddan_room_0Tex_012C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_012C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_012C98[] = dddan_room_0Tex_012C98;
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#define dddan_room_0DL_00DE20 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00DE20"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00DE20[] = dddan_room_0DL_00DE20;
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#define dddan_room_0Tex_01A498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_01A498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_01A498[] = dddan_room_0Tex_01A498;
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#define dddan_room_0Tex_019498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_019498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_019498[] = dddan_room_0Tex_019498;
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#define dddan_room_0Tex_014C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_014C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_014C98[] = dddan_room_0Tex_014C98;
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#define dddan_room_0DL_00F100 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_00F100"
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static const ALIGN_ASSET(2) char ddan_room_0DL_00F100[] = dddan_room_0DL_00F100;
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#define dddan_room_0Tex_017C98 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_017C98"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_017C98[] = dddan_room_0Tex_017C98;
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#define dddan_room_0Tex_015498 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0Tex_015498"
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static const ALIGN_ASSET(2) char ddan_room_0Tex_015498[] = dddan_room_0Tex_015498;
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#define dddan_room_0DL_010238 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_010238"
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static const ALIGN_ASSET(2) char ddan_room_0DL_010238[] = dddan_room_0DL_010238;
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#define dddan_room_0DL_010A88 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_010A88"
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static const ALIGN_ASSET(2) char ddan_room_0DL_010A88[] = dddan_room_0DL_010A88;
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#define dddan_room_0DL_011050 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_011050"
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static const ALIGN_ASSET(2) char ddan_room_0DL_011050[] = dddan_room_0DL_011050;
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#define dddan_room_0DL_000580 "__OTR__scenes/nonmq/ddan_scene/ddan_room_0DL_000580"
static const ALIGN_ASSET(2) char ddan_room_0DL_000580[] = dddan_room_0DL_000580;
#endif // DUNGEONS_DDAN_ROOM_0_H