Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_4.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_4_H
#define DUNGEONS_MIZUSIN_ROOM_4_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_room_4DL_000780 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000780"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000780[] = dMIZUsin_room_4DL_000780;
#define dMIZUsin_room_4DL_0023A0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0023A0"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0023A0[] = dMIZUsin_room_4DL_0023A0;
#define dMIZUsin_room_4Tex_004820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004820[] = dMIZUsin_room_4Tex_004820;
#define dMIZUsin_room_4Tex_005820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005820[] = dMIZUsin_room_4Tex_005820;
#define dMIZUsin_room_4Tex_005020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_005020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_005020[] = dMIZUsin_room_4Tex_005020;
#define dMIZUsin_room_4Tex_004020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_004020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_004020[] = dMIZUsin_room_4Tex_004020;
#define dMIZUsin_room_4Tex_003020 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003020"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003020[] = dMIZUsin_room_4Tex_003020;
#define dMIZUsin_room_4DL_0016C0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_0016C0"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_0016C0[] = dMIZUsin_room_4DL_0016C0;
#define dMIZUsin_room_4Tex_002820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_002820"
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static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_002820[] = dMIZUsin_room_4Tex_002820;
#define dMIZUsin_room_4DL_000AD8 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_000AD8"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_000AD8[] = dMIZUsin_room_4DL_000AD8;
#define dMIZUsin_room_4DL_001370 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4DL_001370"
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static const ALIGN_ASSET(2) char MIZUsin_room_4DL_001370[] = dMIZUsin_room_4DL_001370;
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#define dMIZUsin_room_4Tex_003820 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_4Tex_003820"
static const ALIGN_ASSET(2) char MIZUsin_room_4Tex_003820[] = dMIZUsin_room_4Tex_003820;
#endif // DUNGEONS_MIZUSIN_ROOM_4_H