Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_scene.h

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#ifndef DUNGEONS_HIDAN_SCENE_H
#define DUNGEONS_HIDAN_SCENE_H 1
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#include "align_asset_macro.h"
#define dHIDAN_sceneCollisionHeader_01895C "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneCollisionHeader_01895C"
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static const ALIGN_ASSET(2) char HIDAN_sceneCollisionHeader_01895C[] = dHIDAN_sceneCollisionHeader_01895C;
#define dHIDAN_sceneTLUT_018990 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_018990"
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static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_018990[] = dHIDAN_sceneTLUT_018990;
#define dHIDAN_sceneTex_0195D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0195D0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTex_0195D0[] = dHIDAN_sceneTex_0195D0;
#define dHIDAN_sceneTex_018DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018DD0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTex_018DD0[] = dHIDAN_sceneTex_018DD0;
#define dHIDAN_sceneTex_018BD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_018BD0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTex_018BD0[] = dHIDAN_sceneTex_018BD0;
#define dHIDAN_sceneTLUT_0189B0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTLUT_0189B0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTLUT_0189B0[] = dHIDAN_sceneTLUT_0189B0;
#define dHIDAN_sceneTex_019DD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019DD0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTex_019DD0[] = dHIDAN_sceneTex_019DD0;
#define dHIDAN_sceneTex_0189D0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_0189D0"
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static const ALIGN_ASSET(2) char HIDAN_sceneTex_0189D0[] = dHIDAN_sceneTex_0189D0;
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#define dHIDAN_sceneTex_019FD0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_sceneTex_019FD0"
static const ALIGN_ASSET(2) char HIDAN_sceneTex_019FD0[] = dHIDAN_sceneTex_019FD0;
#endif // DUNGEONS_HIDAN_SCENE_H