Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_17.h

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#ifndef DUNGEONS_HIDAN_ROOM_17_H
#define DUNGEONS_HIDAN_ROOM_17_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_17DL_003290 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17DL_003290"
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static const ALIGN_ASSET(2) char HIDAN_room_17DL_003290[] = dHIDAN_room_17DL_003290;
#define dHIDAN_room_17Tex_007968 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_007968"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_007968[] = dHIDAN_room_17Tex_007968;
#define dHIDAN_room_17Tex_008968 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_008968"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_008968[] = dHIDAN_room_17Tex_008968;
#define dHIDAN_room_17Tex_008168 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_008168"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_008168[] = dHIDAN_room_17Tex_008168;
#define dHIDAN_room_17Tex_007168 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_007168"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_007168[] = dHIDAN_room_17Tex_007168;
#define dHIDAN_room_17Tex_006968 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_006968"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_006968[] = dHIDAN_room_17Tex_006968;
#define dHIDAN_room_17Tex_005168 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_005168"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_005168[] = dHIDAN_room_17Tex_005168;
#define dHIDAN_room_17Tex_005968 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_005968"
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static const ALIGN_ASSET(2) char HIDAN_room_17Tex_005968[] = dHIDAN_room_17Tex_005968;
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#define dHIDAN_room_17Tex_006168 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_17Tex_006168"
static const ALIGN_ASSET(2) char HIDAN_room_17Tex_006168[] = dHIDAN_room_17Tex_006168;
#endif // DUNGEONS_HIDAN_ROOM_17_H