Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_0.h

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#ifndef DUNGEONS_HIDAN_ROOM_0_H
#define DUNGEONS_HIDAN_ROOM_0_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_0DL_002C50 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0DL_002C50"
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static const ALIGN_ASSET(2) char HIDAN_room_0DL_002C50[] = dHIDAN_room_0DL_002C50;
#define dHIDAN_room_0Tex_005CF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005CF0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005CF0[] = dHIDAN_room_0Tex_005CF0;
#define dHIDAN_room_0Tex_0062F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0062F0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0062F0[] = dHIDAN_room_0Tex_0062F0;
#define dHIDAN_room_0Tex_005AF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005AF0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005AF0[] = dHIDAN_room_0Tex_005AF0;
#define dHIDAN_room_0Tex_0056F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0056F0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0056F0[] = dHIDAN_room_0Tex_0056F0;
#define dHIDAN_room_0Tex_004EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_004EF0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_004EF0[] = dHIDAN_room_0Tex_004EF0;
#define dHIDAN_room_0Tex_0052F0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_0052F0"
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static const ALIGN_ASSET(2) char HIDAN_room_0Tex_0052F0[] = dHIDAN_room_0Tex_0052F0;
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#define dHIDAN_room_0Tex_005EF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_0Tex_005EF0"
static const ALIGN_ASSET(2) char HIDAN_room_0Tex_005EF0[] = dHIDAN_room_0Tex_005EF0;
#endif // DUNGEONS_HIDAN_ROOM_0_H