Shipwright/soh/assets/objects/object_peehat/object_peehat.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgPeehatSkel "__OTR__objects/object_peehat/gPeehatSkel"
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static const ALIGN_ASSET(2) char gPeehatSkel[] = dgPeehatSkel;
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#define dgPeehatBodyDL "__OTR__objects/object_peehat/gPeehatBodyDL"
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static const ALIGN_ASSET(2) char gPeehatBodyDL[] = dgPeehatBodyDL;
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#define dgPeehatWing1DL "__OTR__objects/object_peehat/gPeehatWing1DL"
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static const ALIGN_ASSET(2) char gPeehatWing1DL[] = dgPeehatWing1DL;
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#define dgPeehatWing2DL "__OTR__objects/object_peehat/gPeehatWing2DL"
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static const ALIGN_ASSET(2) char gPeehatWing2DL[] = dgPeehatWing2DL;
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#define dgPeehatWing3DL "__OTR__objects/object_peehat/gPeehatWing3DL"
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static const ALIGN_ASSET(2) char gPeehatWing3DL[] = dgPeehatWing3DL;
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#define dgPeehatWing4DL "__OTR__objects/object_peehat/gPeehatWing4DL"
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static const ALIGN_ASSET(2) char gPeehatWing4DL[] = dgPeehatWing4DL;
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#define dgPeehatWing5DL "__OTR__objects/object_peehat/gPeehatWing5DL"
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static const ALIGN_ASSET(2) char gPeehatWing5DL[] = dgPeehatWing5DL;
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#define dgPeehatWing6DL "__OTR__objects/object_peehat/gPeehatWing6DL"
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static const ALIGN_ASSET(2) char gPeehatWing6DL[] = dgPeehatWing6DL;
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#define dgPeehatTopDL "__OTR__objects/object_peehat/gPeehatTopDL"
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static const ALIGN_ASSET(2) char gPeehatTopDL[] = dgPeehatTopDL;
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#define dgPeehatLowerBodyTex "__OTR__objects/object_peehat/gPeehatLowerBodyTex"
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static const ALIGN_ASSET(2) char gPeehatLowerBodyTex[] = dgPeehatLowerBodyTex;
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#define dgPeehatLeafTopTex "__OTR__objects/object_peehat/gPeehatLeafTopTex"
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static const ALIGN_ASSET(2) char gPeehatLeafTopTex[] = dgPeehatLeafTopTex;
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#define dgPeehatWingTex "__OTR__objects/object_peehat/gPeehatWingTex"
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static const ALIGN_ASSET(2) char gPeehatWingTex[] = dgPeehatWingTex;
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#define dgPeehatUpperBodyTex "__OTR__objects/object_peehat/gPeehatUpperBodyTex"
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static const ALIGN_ASSET(2) char gPeehatUpperBodyTex[] = dgPeehatUpperBodyTex;
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#define dgPeehatLandingAnim "__OTR__objects/object_peehat/gPeehatLandingAnim"
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static const ALIGN_ASSET(2) char gPeehatLandingAnim[] = dgPeehatLandingAnim;
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#define dgPeehatFlyingAnim "__OTR__objects/object_peehat/gPeehatFlyingAnim"
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static const ALIGN_ASSET(2) char gPeehatFlyingAnim[] = dgPeehatFlyingAnim;
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#define dgPeehatRecoilAnim "__OTR__objects/object_peehat/gPeehatRecoilAnim"
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static const ALIGN_ASSET(2) char gPeehatRecoilAnim[] = dgPeehatRecoilAnim;
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#define dgPeehatRisingAnim "__OTR__objects/object_peehat/gPeehatRisingAnim"
static const ALIGN_ASSET(2) char gPeehatRisingAnim[] = dgPeehatRisingAnim;