Shipwright/soh/assets/objects/object_sk2/object_sk2.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgStalfosSkullDL "__OTR__objects/object_sk2/gStalfosSkullDL"
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static const ALIGN_ASSET(2) char gStalfosSkullDL[] = dgStalfosSkullDL;
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#define dgStalfosUpperCoreDL "__OTR__objects/object_sk2/gStalfosUpperCoreDL"
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static const ALIGN_ASSET(2) char gStalfosUpperCoreDL[] = dgStalfosUpperCoreDL;
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#define dgStalfosRightUpperArmDL "__OTR__objects/object_sk2/gStalfosRightUpperArmDL"
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static const ALIGN_ASSET(2) char gStalfosRightUpperArmDL[] = dgStalfosRightUpperArmDL;
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#define dgStalfosLowerCoreDL "__OTR__objects/object_sk2/gStalfosLowerCoreDL"
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static const ALIGN_ASSET(2) char gStalfosLowerCoreDL[] = dgStalfosLowerCoreDL;
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#define dgStalfosRightThighDL "__OTR__objects/object_sk2/gStalfosRightThighDL"
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static const ALIGN_ASSET(2) char gStalfosRightThighDL[] = dgStalfosRightThighDL;
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#define dgStalfosRightHandDL "__OTR__objects/object_sk2/gStalfosRightHandDL"
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static const ALIGN_ASSET(2) char gStalfosRightHandDL[] = dgStalfosRightHandDL;
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#define dgStalfosChestDL "__OTR__objects/object_sk2/gStalfosChestDL"
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static const ALIGN_ASSET(2) char gStalfosChestDL[] = dgStalfosChestDL;
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#define dgStalfosJawDL "__OTR__objects/object_sk2/gStalfosJawDL"
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static const ALIGN_ASSET(2) char gStalfosJawDL[] = dgStalfosJawDL;
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#define dgStalfosUpperNeckDL "__OTR__objects/object_sk2/gStalfosUpperNeckDL"
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static const ALIGN_ASSET(2) char gStalfosUpperNeckDL[] = dgStalfosUpperNeckDL;
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#define dgStalfosLowerNeckDL "__OTR__objects/object_sk2/gStalfosLowerNeckDL"
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static const ALIGN_ASSET(2) char gStalfosLowerNeckDL[] = dgStalfosLowerNeckDL;
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#define dgStalfosShieldDL "__OTR__objects/object_sk2/gStalfosShieldDL"
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static const ALIGN_ASSET(2) char gStalfosShieldDL[] = dgStalfosShieldDL;
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#define dgStalfosWaistDL "__OTR__objects/object_sk2/gStalfosWaistDL"
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static const ALIGN_ASSET(2) char gStalfosWaistDL[] = dgStalfosWaistDL;
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#define dgStalfosRightLowerLegDL "__OTR__objects/object_sk2/gStalfosRightLowerLegDL"
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static const ALIGN_ASSET(2) char gStalfosRightLowerLegDL[] = dgStalfosRightLowerLegDL;
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#define dgStalfosRightForearmDL "__OTR__objects/object_sk2/gStalfosRightForearmDL"
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static const ALIGN_ASSET(2) char gStalfosRightForearmDL[] = dgStalfosRightForearmDL;
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#define dgStalfosRightFootDL "__OTR__objects/object_sk2/gStalfosRightFootDL"
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static const ALIGN_ASSET(2) char gStalfosRightFootDL[] = dgStalfosRightFootDL;
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#define dgStalfosRightShoulderArmorDL "__OTR__objects/object_sk2/gStalfosRightShoulderArmorDL"
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static const ALIGN_ASSET(2) char gStalfosRightShoulderArmorDL[] = dgStalfosRightShoulderArmorDL;
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#define dgStalfosLeftUpperArmDL "__OTR__objects/object_sk2/gStalfosLeftUpperArmDL"
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static const ALIGN_ASSET(2) char gStalfosLeftUpperArmDL[] = dgStalfosLeftUpperArmDL;
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#define dgStalfosLeftShoulderArmorDL "__OTR__objects/object_sk2/gStalfosLeftShoulderArmorDL"
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static const ALIGN_ASSET(2) char gStalfosLeftShoulderArmorDL[] = dgStalfosLeftShoulderArmorDL;
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#define dgStalfosLeftFootDL "__OTR__objects/object_sk2/gStalfosLeftFootDL"
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static const ALIGN_ASSET(2) char gStalfosLeftFootDL[] = dgStalfosLeftFootDL;
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#define dgStalfosLeftForearmDL "__OTR__objects/object_sk2/gStalfosLeftForearmDL"
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static const ALIGN_ASSET(2) char gStalfosLeftForearmDL[] = dgStalfosLeftForearmDL;
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#define dgStalfosLeftLowerLegDL "__OTR__objects/object_sk2/gStalfosLeftLowerLegDL"
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static const ALIGN_ASSET(2) char gStalfosLeftLowerLegDL[] = dgStalfosLeftLowerLegDL;
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#define dgStalfosLeftThighDL "__OTR__objects/object_sk2/gStalfosLeftThighDL"
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static const ALIGN_ASSET(2) char gStalfosLeftThighDL[] = dgStalfosLeftThighDL;
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#define dgStalfosLeftHandDL "__OTR__objects/object_sk2/gStalfosLeftHandDL"
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static const ALIGN_ASSET(2) char gStalfosLeftHandDL[] = dgStalfosLeftHandDL;
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#define dgStalfosSwordDL "__OTR__objects/object_sk2/gStalfosSwordDL"
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static const ALIGN_ASSET(2) char gStalfosSwordDL[] = dgStalfosSwordDL;
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#define dgStalfosEyeSocketTex "__OTR__objects/object_sk2/gStalfosEyeSocketTex"
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static const ALIGN_ASSET(2) char gStalfosEyeSocketTex[] = dgStalfosEyeSocketTex;
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#define dgStalfosEyeTex "__OTR__objects/object_sk2/gStalfosEyeTex"
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static const ALIGN_ASSET(2) char gStalfosEyeTex[] = dgStalfosEyeTex;
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#define dgStalfosBoneGradientTex "__OTR__objects/object_sk2/gStalfosBoneGradientTex"
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static const ALIGN_ASSET(2) char gStalfosBoneGradientTex[] = dgStalfosBoneGradientTex;
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#define dgStalfosNostrilTex "__OTR__objects/object_sk2/gStalfosNostrilTex"
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static const ALIGN_ASSET(2) char gStalfosNostrilTex[] = dgStalfosNostrilTex;
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#define dgStalfosBoneDetailTex "__OTR__objects/object_sk2/gStalfosBoneDetailTex"
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static const ALIGN_ASSET(2) char gStalfosBoneDetailTex[] = dgStalfosBoneDetailTex;
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#define dgStalfosRibTex "__OTR__objects/object_sk2/gStalfosRibTex"
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static const ALIGN_ASSET(2) char gStalfosRibTex[] = dgStalfosRibTex;
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#define dgStalfosTrousersSideTex "__OTR__objects/object_sk2/gStalfosTrousersSideTex"
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static const ALIGN_ASSET(2) char gStalfosTrousersSideTex[] = dgStalfosTrousersSideTex;
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#define dgStalfosShieldTex "__OTR__objects/object_sk2/gStalfosShieldTex"
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static const ALIGN_ASSET(2) char gStalfosShieldTex[] = dgStalfosShieldTex;
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#define dgStalfosLimbArmorTex "__OTR__objects/object_sk2/gStalfosLimbArmorTex"
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static const ALIGN_ASSET(2) char gStalfosLimbArmorTex[] = dgStalfosLimbArmorTex;
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#define dgStalfosArmorBackTex "__OTR__objects/object_sk2/gStalfosArmorBackTex"
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static const ALIGN_ASSET(2) char gStalfosArmorBackTex[] = dgStalfosArmorBackTex;
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#define dgStalfosSwordBladeTex "__OTR__objects/object_sk2/gStalfosSwordBladeTex"
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static const ALIGN_ASSET(2) char gStalfosSwordBladeTex[] = dgStalfosSwordBladeTex;
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#define dgStalfosTrousersTopTex "__OTR__objects/object_sk2/gStalfosTrousersTopTex"
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static const ALIGN_ASSET(2) char gStalfosTrousersTopTex[] = dgStalfosTrousersTopTex;
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#define dgStalfosSkel "__OTR__objects/object_sk2/gStalfosSkel"
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static const ALIGN_ASSET(2) char gStalfosSkel[] = dgStalfosSkel;
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#define dgStalfosFlinchFromHitBehindAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitBehindAnim"
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static const ALIGN_ASSET(2) char gStalfosFlinchFromHitBehindAnim[] = dgStalfosFlinchFromHitBehindAnim;
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#define dgStalfosFallOverBackwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverBackwardsAnim"
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static const ALIGN_ASSET(2) char gStalfosFallOverBackwardsAnim[] = dgStalfosFallOverBackwardsAnim;
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#define dgStalfosJumpBackwardsAnim "__OTR__objects/object_sk2/gStalfosJumpBackwardsAnim"
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static const ALIGN_ASSET(2) char gStalfosJumpBackwardsAnim[] = dgStalfosJumpBackwardsAnim;
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#define dgStalfosBlockWithShieldAnim "__OTR__objects/object_sk2/gStalfosBlockWithShieldAnim"
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static const ALIGN_ASSET(2) char gStalfosBlockWithShieldAnim[] = dgStalfosBlockWithShieldAnim;
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#define dgStalfosStandAttentionAnim "__OTR__objects/object_sk2/gStalfosStandAttentionAnim"
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static const ALIGN_ASSET(2) char gStalfosStandAttentionAnim[] = dgStalfosStandAttentionAnim;
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#define dgStalfosFastAdvanceAnim "__OTR__objects/object_sk2/gStalfosFastAdvanceAnim"
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static const ALIGN_ASSET(2) char gStalfosFastAdvanceAnim[] = dgStalfosFastAdvanceAnim;
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#define dgStalfosMiddleGuardAnim "__OTR__objects/object_sk2/gStalfosMiddleGuardAnim"
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static const ALIGN_ASSET(2) char gStalfosMiddleGuardAnim[] = dgStalfosMiddleGuardAnim;
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#define dgStalfosSlowAdvanceAnim "__OTR__objects/object_sk2/gStalfosSlowAdvanceAnim"
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static const ALIGN_ASSET(2) char gStalfosSlowAdvanceAnim[] = dgStalfosSlowAdvanceAnim;
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#define dgStalfosFlinchFromHitFrontAnim "__OTR__objects/object_sk2/gStalfosFlinchFromHitFrontAnim"
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static const ALIGN_ASSET(2) char gStalfosFlinchFromHitFrontAnim[] = dgStalfosFlinchFromHitFrontAnim;
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#define dgStalfosFallOverForwardsAnim "__OTR__objects/object_sk2/gStalfosFallOverForwardsAnim"
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static const ALIGN_ASSET(2) char gStalfosFallOverForwardsAnim[] = dgStalfosFallOverForwardsAnim;
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#define dgStalfosLeapAnim "__OTR__objects/object_sk2/gStalfosLeapAnim"
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static const ALIGN_ASSET(2) char gStalfosLeapAnim[] = dgStalfosLeapAnim;
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#define dgStalfosJumpAnim "__OTR__objects/object_sk2/gStalfosJumpAnim"
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static const ALIGN_ASSET(2) char gStalfosJumpAnim[] = dgStalfosJumpAnim;
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#define dgStalfosJumpslashAnim "__OTR__objects/object_sk2/gStalfosJumpslashAnim"
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static const ALIGN_ASSET(2) char gStalfosJumpslashAnim[] = dgStalfosJumpslashAnim;
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#define dgStalfosDownSlashAnim "__OTR__objects/object_sk2/gStalfosDownSlashAnim"
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static const ALIGN_ASSET(2) char gStalfosDownSlashAnim[] = dgStalfosDownSlashAnim;
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#define dgStalfosRecoverFromDownSlashAnim "__OTR__objects/object_sk2/gStalfosRecoverFromDownSlashAnim"
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static const ALIGN_ASSET(2) char gStalfosRecoverFromDownSlashAnim[] = dgStalfosRecoverFromDownSlashAnim;
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#define dgStalfosUpSlashAnim "__OTR__objects/object_sk2/gStalfosUpSlashAnim"
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static const ALIGN_ASSET(2) char gStalfosUpSlashAnim[] = dgStalfosUpSlashAnim;
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#define dgStalfosLandFromLeapAnim "__OTR__objects/object_sk2/gStalfosLandFromLeapAnim"
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static const ALIGN_ASSET(2) char gStalfosLandFromLeapAnim[] = dgStalfosLandFromLeapAnim;
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#define dgStalfosLaughAnim "__OTR__objects/object_sk2/gStalfosLaughAnim"
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static const ALIGN_ASSET(2) char gStalfosLaughAnim[] = dgStalfosLaughAnim;
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#define dgStalfosLookAroundAnim "__OTR__objects/object_sk2/gStalfosLookAroundAnim"
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static const ALIGN_ASSET(2) char gStalfosLookAroundAnim[] = dgStalfosLookAroundAnim;
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#define dgStalfosSidestepAnim "__OTR__objects/object_sk2/gStalfosSidestepAnim"
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static const ALIGN_ASSET(2) char gStalfosSidestepAnim[] = dgStalfosSidestepAnim;
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#define dgStalfosReleaseAttentionAnim "__OTR__objects/object_sk2/gStalfosReleaseAttentionAnim"
static const ALIGN_ASSET(2) char gStalfosReleaseAttentionAnim[] = dgStalfosReleaseAttentionAnim;