Shipwright/soh/assets/scenes/dungeons/HAKAdanCH/HAKAdanCH_room_3.h

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#pragma once
#define dHAKAdanCH_room_3DL_000D40 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_000D40"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_3DL_000D40[] = dHAKAdanCH_room_3DL_000D40;
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#else
static const char HAKAdanCH_room_3DL_000D40[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_000D40;
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#endif
#define dHAKAdanCH_room_3Tex_0014C0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3Tex_0014C0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_3Tex_0014C0[] = dHAKAdanCH_room_3Tex_0014C0;
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#else
static const char HAKAdanCH_room_3Tex_0014C0[] __attribute__((aligned (2))) = dHAKAdanCH_room_3Tex_0014C0;
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#endif
#define dHAKAdanCH_room_3DL_0013A0 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_0013A0"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_3DL_0013A0[] = dHAKAdanCH_room_3DL_0013A0;
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#else
static const char HAKAdanCH_room_3DL_0013A0[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_0013A0;
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#endif
#define dHAKAdanCH_room_3DL_001198 "__OTR__scenes/nonmq/HAKAdanCH_scene/HAKAdanCH_room_3DL_001198"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdanCH_room_3DL_001198[] = dHAKAdanCH_room_3DL_001198;
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#else
static const char HAKAdanCH_room_3DL_001198[] __attribute__((aligned (2))) = dHAKAdanCH_room_3DL_001198;
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#endif