Shipwright/soh/assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h

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#ifndef INDOORS_HAKASITARELAY_SCENE_H
#define INDOORS_HAKASITARELAY_SCENE_H 1
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#include "align_asset_macro.h"
#define dhakasitarelay_sceneTex_00C080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00C080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00C080[] = dhakasitarelay_sceneTex_00C080;
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#define dhakasitarelay_sceneTex_00D080 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D080"
static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D080[] = dhakasitarelay_sceneTex_00D080;
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#define dhakasitarelay_sceneTex_00D880 "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneTex_00D880"
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static const ALIGN_ASSET(2) char hakasitarelay_sceneTex_00D880[] = dhakasitarelay_sceneTex_00D880;
#define dhakasitarelay_sceneCollisionHeader_00C04C "__OTR__scenes/shared/hakasitarelay_scene/hakasitarelay_sceneCollisionHeader_00C04C"
static const ALIGN_ASSET(2) char hakasitarelay_sceneCollisionHeader_00C04C[] = dhakasitarelay_sceneCollisionHeader_00C04C;
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#define dgSongOfStormsCs "__OTR__scenes/shared/hakasitarelay_scene/gSongOfStormsCs"
static const ALIGN_ASSET(2) char gSongOfStormsCs[] = dgSongOfStormsCs;
#endif // INDOORS_HAKASITARELAY_SCENE_H