mirror of
https://github.com/HarbourMasters/Shipwright.git
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142 lines
5.0 KiB
C
142 lines
5.0 KiB
C
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/*
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* File: z_bg_spot18_shutter.c
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* Overlay: Bg_Spot18_Shutter
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* Description:
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*/
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#include "z_bg_spot18_shutter.h"
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#include "objects/object_spot18_obj/object_spot18_obj.h"
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Shutter_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Shutter_Update(Actor* thisx, GlobalContext* globalCtx);
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void BgSpot18Shutter_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_808B95AC(BgSpot18Shutter* this, GlobalContext* globalCtx);
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void func_808B95B8(BgSpot18Shutter* this, GlobalContext* globalCtx);
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void func_808B9618(BgSpot18Shutter* this, GlobalContext* globalCtx);
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void func_808B9698(BgSpot18Shutter* this, GlobalContext* globalCtx);
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void func_808B971C(BgSpot18Shutter* this, GlobalContext* globalCtx);
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const ActorInit Bg_Spot18_Shutter_InitVars = {
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ACTOR_BG_SPOT18_SHUTTER,
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ACTORCAT_PROP,
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FLAGS,
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OBJECT_SPOT18_OBJ,
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sizeof(BgSpot18Shutter),
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(ActorFunc)BgSpot18Shutter_Init,
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(ActorFunc)BgSpot18Shutter_Destroy,
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(ActorFunc)BgSpot18Shutter_Update,
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(ActorFunc)BgSpot18Shutter_Draw,
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NULL,
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};
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static InitChainEntry sInitChain[] = {
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ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
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};
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void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx) {
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s32 pad;
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BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
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s32 param = (this->dyna.actor.params >> 8) & 1;
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CollisionHeader* colHeader = NULL;
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DynaPolyActor_Init(&this->dyna, DPM_UNK);
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Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
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if (param == 0) {
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if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
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if (gSaveContext.infTable[16] & 0x200) {
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this->actionFunc = func_808B95AC;
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this->dyna.actor.world.pos.y += 180.0f;
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} else {
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this->actionFunc = func_808B9618;
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}
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} else {
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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this->actionFunc = func_808B95AC;
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this->dyna.actor.world.pos.y += 180.0f;
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} else {
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this->actionFunc = func_808B95B8;
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}
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}
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} else {
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if (gSaveContext.infTable[16] & 0x200) {
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this->dyna.actor.world.pos.x += 125.0f * Math_CosS(this->dyna.actor.world.rot.y);
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this->dyna.actor.world.pos.z -= 125.0f * Math_SinS(this->dyna.actor.world.rot.y);
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this->actionFunc = func_808B95AC;
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} else {
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this->actionFunc = func_808B9618;
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}
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}
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CollisionHeader_GetVirtual(&gGoronCityDoorCol, &colHeader);
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this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
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}
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void BgSpot18Shutter_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
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DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
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}
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void func_808B95AC(BgSpot18Shutter* this, GlobalContext* globalCtx) {
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}
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void func_808B95B8(BgSpot18Shutter* this, GlobalContext* globalCtx) {
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if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
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Actor_SetFocus(&this->dyna.actor, 70.0f);
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OnePointCutscene_Attention(globalCtx, &this->dyna.actor);
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this->actionFunc = func_808B9698;
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}
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}
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void func_808B9618(BgSpot18Shutter* this, GlobalContext* globalCtx) {
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if (gSaveContext.infTable[16] & 0x200) {
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Actor_SetFocus(&this->dyna.actor, 70.0f);
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if (((this->dyna.actor.params >> 8) & 1) == 0) {
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this->actionFunc = func_808B9698;
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} else {
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this->actionFunc = func_808B971C;
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OnePointCutscene_Init(globalCtx, 4221, 140, &this->dyna.actor, MAIN_CAM);
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}
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}
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}
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void func_808B9698(BgSpot18Shutter* this, GlobalContext* globalCtx) {
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if (Math_StepToF(&this->dyna.actor.world.pos.y, this->dyna.actor.home.pos.y + 180.0f, 1.44f)) {
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP);
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this->actionFunc = func_808B95AC;
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} else {
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func_8002F974(&this->dyna.actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
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}
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}
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void func_808B971C(BgSpot18Shutter* this, GlobalContext* globalCtx) {
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f32 sin = Math_SinS(this->dyna.actor.world.rot.y);
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f32 cos = Math_CosS(this->dyna.actor.world.rot.y);
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s32 flag = true;
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flag &= Math_StepToF(&this->dyna.actor.world.pos.x, this->dyna.actor.home.pos.x + (125.0f * cos), fabsf(cos));
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flag &= Math_StepToF(&this->dyna.actor.world.pos.z, this->dyna.actor.home.pos.z - (125.0f * sin), fabsf(sin));
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if (flag) {
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Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_STONEDOOR_STOP);
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this->actionFunc = func_808B95AC;
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} else {
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func_8002F974(&this->dyna.actor, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
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}
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}
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void BgSpot18Shutter_Update(Actor* thisx, GlobalContext* globalCtx) {
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BgSpot18Shutter* this = (BgSpot18Shutter*)thisx;
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this->actionFunc(this, globalCtx);
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}
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void BgSpot18Shutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
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Gfx_DrawDListOpa(globalCtx, gGoronCityDoorDL);
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}
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