Shipwright/soh/assets/scenes/dungeons/men/men_room_5.h

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#ifndef DUNGEONS_MEN_ROOM_5_H
#define DUNGEONS_MEN_ROOM_5_H 1
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#include "align_asset_macro.h"
#define dmen_room_5Tex_002418 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_002418"
static const ALIGN_ASSET(2) char men_room_5Tex_002418[] = dmen_room_5Tex_002418;
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#define dmen_room_5Tex_002C18 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_002C18"
static const ALIGN_ASSET(2) char men_room_5Tex_002C18[] = dmen_room_5Tex_002C18;
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#define dmen_room_5Tex_003018 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_003018"
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static const ALIGN_ASSET(2) char men_room_5Tex_003018[] = dmen_room_5Tex_003018;
#define dmen_room_5Tex_003818 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_003818"
static const ALIGN_ASSET(2) char men_room_5Tex_003818[] = dmen_room_5Tex_003818;
#define dmen_room_5Tex_004018 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_004018"
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static const ALIGN_ASSET(2) char men_room_5Tex_004018[] = dmen_room_5Tex_004018;
#define dmen_room_5Tex_004818 "__OTR__scenes/nonmq/men_scene/men_room_5Tex_004818"
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static const ALIGN_ASSET(2) char men_room_5Tex_004818[] = dmen_room_5Tex_004818;
#define dmen_room_5DL_001230 "__OTR__scenes/nonmq/men_scene/men_room_5DL_001230"
static const ALIGN_ASSET(2) char men_room_5DL_001230[] = dmen_room_5DL_001230;
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#define dmen_room_5DL_002128 "__OTR__scenes/nonmq/men_scene/men_room_5DL_002128"
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static const ALIGN_ASSET(2) char men_room_5DL_002128[] = dmen_room_5DL_002128;
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#endif // DUNGEONS_MEN_ROOM_5_H