Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_8.h

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#ifndef DUNGEONS_HAKADAN_ROOM_8_H
#define DUNGEONS_HAKADAN_ROOM_8_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_8Tex_003098 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003098"
static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003098[] = dHAKAdan_room_8Tex_003098;
#define dHAKAdan_room_8Tex_003298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_003298"
static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_003298[] = dHAKAdan_room_8Tex_003298;
#define dHAKAdan_room_8Tex_004298 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004298"
static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004298[] = dHAKAdan_room_8Tex_004298;
#define dHAKAdan_room_8Tex_004A98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004A98"
static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004A98[] = dHAKAdan_room_8Tex_004A98;
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#define dHAKAdan_room_8Tex_004C98 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8Tex_004C98"
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static const ALIGN_ASSET(2) char HAKAdan_room_8Tex_004C98[] = dHAKAdan_room_8Tex_004C98;
#define dHAKAdan_room_8DL_000E70 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_000E70"
static const ALIGN_ASSET(2) char HAKAdan_room_8DL_000E70[] = dHAKAdan_room_8DL_000E70;
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#define dHAKAdan_room_8DL_002418 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002418"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002418[] = dHAKAdan_room_8DL_002418;
#define dHAKAdan_room_8DL_002CC8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_002CC8"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_002CC8[] = dHAKAdan_room_8DL_002CC8;
#define dHAKAdan_room_8DL_001CE8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_8DL_001CE8"
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static const ALIGN_ASSET(2) char HAKAdan_room_8DL_001CE8[] = dHAKAdan_room_8DL_001CE8;
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#endif // DUNGEONS_HAKADAN_ROOM_8_H