Shipwright/soh/assets/objects/object_sd/object_sd.h

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#ifndef OBJECTS_OBJECT_SD_H
#define OBJECTS_OBJECT_SD_H 1
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#include "align_asset_macro.h"
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#define dgEnHeishiSkel "__OTR__objects/object_sd/gEnHeishiSkel"
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static const ALIGN_ASSET(2) char gEnHeishiSkel[] = dgEnHeishiSkel;
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#define dgEnHeishiSlamSpearAnim "__OTR__objects/object_sd/gEnHeishiSlamSpearAnim"
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static const ALIGN_ASSET(2) char gEnHeishiSlamSpearAnim[] = dgEnHeishiSlamSpearAnim;
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#define dgEnHeishiWalkAnim "__OTR__objects/object_sd/gEnHeishiWalkAnim"
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static const ALIGN_ASSET(2) char gEnHeishiWalkAnim[] = dgEnHeishiWalkAnim;
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#define dgEnHeishiIdleAnim "__OTR__objects/object_sd/gEnHeishiIdleAnim"
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static const ALIGN_ASSET(2) char gEnHeishiIdleAnim[] = dgEnHeishiIdleAnim;
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#define dgEnHeishiDyingGuardTalkAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardTalkAnim"
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static const ALIGN_ASSET(2) char gEnHeishiDyingGuardTalkAnim[] = dgEnHeishiDyingGuardTalkAnim;
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#define dgEnHeishiDyingGuardDieAnim "__OTR__objects/object_sd/gEnHeishiDyingGuardDieAnim"
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static const ALIGN_ASSET(2) char gEnHeishiDyingGuardDieAnim[] = dgEnHeishiDyingGuardDieAnim;
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#define dgEnHeishiDyingGuardAnim_00C444 "__OTR__objects/object_sd/gEnHeishiDyingGuardAnim_00C444"
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static const ALIGN_ASSET(2) char gEnHeishiDyingGuardAnim_00C444[] = dgEnHeishiDyingGuardAnim_00C444;
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#define dgHeishiKingGuardDL "__OTR__objects/object_sd/gHeishiKingGuardDL"
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static const ALIGN_ASSET(2) char gHeishiKingGuardDL[] = dgHeishiKingGuardDL;
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#define dgEnHeishiHeadDL "__OTR__objects/object_sd/gEnHeishiHeadDL"
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static const ALIGN_ASSET(2) char gEnHeishiHeadDL[] = dgEnHeishiHeadDL;
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#define dgEnHeishiTorsoArmorDL "__OTR__objects/object_sd/gEnHeishiTorsoArmorDL"
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static const ALIGN_ASSET(2) char gEnHeishiTorsoArmorDL[] = dgEnHeishiTorsoArmorDL;
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#define dgEnHeishiTorsoDL "__OTR__objects/object_sd/gEnHeishiTorsoDL"
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static const ALIGN_ASSET(2) char gEnHeishiTorsoDL[] = dgEnHeishiTorsoDL;
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#define dgEnHeishiRightFootDL "__OTR__objects/object_sd/gEnHeishiRightFootDL"
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static const ALIGN_ASSET(2) char gEnHeishiRightFootDL[] = dgEnHeishiRightFootDL;
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#define dgEnHeishiLeg1DL "__OTR__objects/object_sd/gEnHeishiLeg1DL"
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static const ALIGN_ASSET(2) char gEnHeishiLeg1DL[] = dgEnHeishiLeg1DL;
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#define dgEnHeishiUpperLeg1DL "__OTR__objects/object_sd/gEnHeishiUpperLeg1DL"
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static const ALIGN_ASSET(2) char gEnHeishiUpperLeg1DL[] = dgEnHeishiUpperLeg1DL;
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#define dgEnHeishiSpearDL "__OTR__objects/object_sd/gEnHeishiSpearDL"
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static const ALIGN_ASSET(2) char gEnHeishiSpearDL[] = dgEnHeishiSpearDL;
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#define dgEnHeishiLowerRightArmDL "__OTR__objects/object_sd/gEnHeishiLowerRightArmDL"
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static const ALIGN_ASSET(2) char gEnHeishiLowerRightArmDL[] = dgEnHeishiLowerRightArmDL;
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#define dgEnHeishiUpperArmDL "__OTR__objects/object_sd/gEnHeishiUpperArmDL"
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static const ALIGN_ASSET(2) char gEnHeishiUpperArmDL[] = dgEnHeishiUpperArmDL;
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#define dgEnHeishiLeftFootDL "__OTR__objects/object_sd/gEnHeishiLeftFootDL"
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static const ALIGN_ASSET(2) char gEnHeishiLeftFootDL[] = dgEnHeishiLeftFootDL;
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#define dgEnHeishiLeftShinDL "__OTR__objects/object_sd/gEnHeishiLeftShinDL"
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static const ALIGN_ASSET(2) char gEnHeishiLeftShinDL[] = dgEnHeishiLeftShinDL;
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#define dgEnHeishiLeftThighDL "__OTR__objects/object_sd/gEnHeishiLeftThighDL"
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static const ALIGN_ASSET(2) char gEnHeishiLeftThighDL[] = dgEnHeishiLeftThighDL;
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#define dgEnHeishiHandDL "__OTR__objects/object_sd/gEnHeishiHandDL"
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static const ALIGN_ASSET(2) char gEnHeishiHandDL[] = dgEnHeishiHandDL;
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#define dgEnHeishiLeftArmDL "__OTR__objects/object_sd/gEnHeishiLeftArmDL"
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static const ALIGN_ASSET(2) char gEnHeishiLeftArmDL[] = dgEnHeishiLeftArmDL;
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#define dgEnHeishiUpperLeftArmDL "__OTR__objects/object_sd/gEnHeishiUpperLeftArmDL"
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static const ALIGN_ASSET(2) char gEnHeishiUpperLeftArmDL[] = dgEnHeishiUpperLeftArmDL;
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#define dgEnHeishiKingGuardTLUT "__OTR__objects/object_sd/gEnHeishiKingGuardTLUT"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardTLUT[] = dgEnHeishiKingGuardTLUT;
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#define dgEnHeishiKingGuardTex_200 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_200"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_200[] = dgEnHeishiKingGuardTex_200;
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#define dgEnHeishiKingGuardTex_240 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_240"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_240[] = dgEnHeishiKingGuardTex_240;
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#define dgEnHeishiKingGuardArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardArmorTex"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardArmorTex[] = dgEnHeishiKingGuardArmorTex;
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#define dgEnHeishiKingGuardShoulderGuardTex "__OTR__objects/object_sd/gEnHeishiKingGuardShoulderGuardTex"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardShoulderGuardTex[] = dgEnHeishiKingGuardShoulderGuardTex;
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#define dgEnHeishiKingGuardChestArmorTex "__OTR__objects/object_sd/gEnHeishiKingGuardChestArmorTex"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardChestArmorTex[] = dgEnHeishiKingGuardChestArmorTex;
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#define dgEnHeishiKingGuardTex_B40 "__OTR__objects/object_sd/gEnHeishiKingGuardTex_B40"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardTex_B40[] = dgEnHeishiKingGuardTex_B40;
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#define dgEnHeishiKingGuardHandTex "__OTR__objects/object_sd/gEnHeishiKingGuardHandTex"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardHandTex[] = dgEnHeishiKingGuardHandTex;
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#define dgEnHeishiKingGuardPantsTex "__OTR__objects/object_sd/gEnHeishiKingGuardPantsTex"
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static const ALIGN_ASSET(2) char gEnHeishiKingGuardPantsTex[] = dgEnHeishiKingGuardPantsTex;
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#define dgHeishiTLUT "__OTR__objects/object_sd/gHeishiTLUT"
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static const ALIGN_ASSET(2) char gHeishiTLUT[] = dgHeishiTLUT;
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#define dgEnHeishiMouthTex "__OTR__objects/object_sd/gEnHeishiMouthTex"
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static const ALIGN_ASSET(2) char gEnHeishiMouthTex[] = dgEnHeishiMouthTex;
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#define dgEnHeishiGradient1Tex "__OTR__objects/object_sd/gEnHeishiGradient1Tex"
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static const ALIGN_ASSET(2) char gEnHeishiGradient1Tex[] = dgEnHeishiGradient1Tex;
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#define dgEnHeishiGradient2Tex "__OTR__objects/object_sd/gEnHeishiGradient2Tex"
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static const ALIGN_ASSET(2) char gEnHeishiGradient2Tex[] = dgEnHeishiGradient2Tex;
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#define dgEnHeishiArmorTex "__OTR__objects/object_sd/gEnHeishiArmorTex"
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static const ALIGN_ASSET(2) char gEnHeishiArmorTex[] = dgEnHeishiArmorTex;
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#define dgEnHeishiUniform1Tex "__OTR__objects/object_sd/gEnHeishiUniform1Tex"
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static const ALIGN_ASSET(2) char gEnHeishiUniform1Tex[] = dgEnHeishiUniform1Tex;
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#define dgEnHeishiUniform2Tex "__OTR__objects/object_sd/gEnHeishiUniform2Tex"
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static const ALIGN_ASSET(2) char gEnHeishiUniform2Tex[] = dgEnHeishiUniform2Tex;
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#define dgEnHeishiUniformGreyTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGreyTriforceTex"
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static const ALIGN_ASSET(2) char gEnHeishiUniformGreyTriforceTex[] = dgEnHeishiUniformGreyTriforceTex;
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#define dgEnHeishiUniformGoldTriforceTex "__OTR__objects/object_sd/gEnHeishiUniformGoldTriforceTex"
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static const ALIGN_ASSET(2) char gEnHeishiUniformGoldTriforceTex[] = dgEnHeishiUniformGoldTriforceTex;
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#define dgEnHeishiLegTex "__OTR__objects/object_sd/gEnHeishiLegTex"
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static const ALIGN_ASSET(2) char gEnHeishiLegTex[] = dgEnHeishiLegTex;
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#define dgEnHeishiTex_0067C0 "__OTR__objects/object_sd/gEnHeishiTex_0067C0"
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static const ALIGN_ASSET(2) char gEnHeishiTex_0067C0[] = dgEnHeishiTex_0067C0;
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#define dgEnHeishiHandTex "__OTR__objects/object_sd/gEnHeishiHandTex"
static const ALIGN_ASSET(2) char gEnHeishiHandTex[] = dgEnHeishiHandTex;
#endif // OBJECTS_OBJECT_SD_H