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Shipwright/soh/assets/textures/backgrounds/vr_MLVR_static.h

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#ifndef TEXTURES_VR_MLVR_STATIC_H
#define TEXTURES_VR_MLVR_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgStableBgTex "__OTR__textures/vr_MLVR_static/gStableBgTex"
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static const ALIGN_ASSET(2) char gStableBgTex[] = dgStableBgTex;
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#define dgStable2BgTex "__OTR__textures/vr_MLVR_static/gStable2BgTex"
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static const ALIGN_ASSET(2) char gStable2BgTex[] = dgStable2BgTex;
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#define dgStable3BgTex "__OTR__textures/vr_MLVR_static/gStable3BgTex"
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static const ALIGN_ASSET(2) char gStable3BgTex[] = dgStable3BgTex;
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#define dgStable4BgTex "__OTR__textures/vr_MLVR_static/gStable4BgTex"
static const ALIGN_ASSET(2) char gStable4BgTex[] = dgStable4BgTex;
#endif // TEXTURES_VR_MLVR_STATIC_H