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Shipwright/soh/assets/objects/object_goma/object_goma.h

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#ifndef OBJECTS_OBJECT_GOMA_H
#define OBJECTS_OBJECT_GOMA_H 1
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#include "align_asset_macro.h"
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#define dgGohmaSkel "__OTR__objects/object_goma/gGohmaSkel"
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static const ALIGN_ASSET(2) char gGohmaSkel[] = dgGohmaSkel;
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#define dgGohmaBodyDL "__OTR__objects/object_goma/gGohmaBodyDL"
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static const ALIGN_ASSET(2) char gGohmaBodyDL[] = dgGohmaBodyDL;
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#define dgGohmaBodyShellDL "__OTR__objects/object_goma/gGohmaBodyShellDL"
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static const ALIGN_ASSET(2) char gGohmaBodyShellDL[] = dgGohmaBodyShellDL;
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#define dgGohmaEyeDL "__OTR__objects/object_goma/gGohmaEyeDL"
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static const ALIGN_ASSET(2) char gGohmaEyeDL[] = dgGohmaEyeDL;
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#define dgGohmaTail4DL "__OTR__objects/object_goma/gGohmaTail4DL"
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static const ALIGN_ASSET(2) char gGohmaTail4DL[] = dgGohmaTail4DL;
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#define dgGohmaTail3DL "__OTR__objects/object_goma/gGohmaTail3DL"
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static const ALIGN_ASSET(2) char gGohmaTail3DL[] = dgGohmaTail3DL;
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#define dgGohmaTail2DL "__OTR__objects/object_goma/gGohmaTail2DL"
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static const ALIGN_ASSET(2) char gGohmaTail2DL[] = dgGohmaTail2DL;
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#define dgGohmaTail1DL "__OTR__objects/object_goma/gGohmaTail1DL"
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static const ALIGN_ASSET(2) char gGohmaTail1DL[] = dgGohmaTail1DL;
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#define dgGohmaRightFeetBackDL "__OTR__objects/object_goma/gGohmaRightFeetBackDL"
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static const ALIGN_ASSET(2) char gGohmaRightFeetBackDL[] = dgGohmaRightFeetBackDL;
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#define dgGohmaRightFeetDL "__OTR__objects/object_goma/gGohmaRightFeetDL"
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static const ALIGN_ASSET(2) char gGohmaRightFeetDL[] = dgGohmaRightFeetDL;
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#define dgGohmaRightShinDL "__OTR__objects/object_goma/gGohmaRightShinDL"
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static const ALIGN_ASSET(2) char gGohmaRightShinDL[] = dgGohmaRightShinDL;
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#define dgGohmaRightKneeDL "__OTR__objects/object_goma/gGohmaRightKneeDL"
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static const ALIGN_ASSET(2) char gGohmaRightKneeDL[] = dgGohmaRightKneeDL;
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#define dgGohmaRightThighShellDL "__OTR__objects/object_goma/gGohmaRightThighShellDL"
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static const ALIGN_ASSET(2) char gGohmaRightThighShellDL[] = dgGohmaRightThighShellDL;
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#define dgGohmaRightThighDL "__OTR__objects/object_goma/gGohmaRightThighDL"
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static const ALIGN_ASSET(2) char gGohmaRightThighDL[] = dgGohmaRightThighDL;
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#define dgGohmaEyeLidBottomDL "__OTR__objects/object_goma/gGohmaEyeLidBottomDL"
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static const ALIGN_ASSET(2) char gGohmaEyeLidBottomDL[] = dgGohmaEyeLidBottomDL;
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#define dgGohmaEyeLidTopDL "__OTR__objects/object_goma/gGohmaEyeLidTopDL"
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static const ALIGN_ASSET(2) char gGohmaEyeLidTopDL[] = dgGohmaEyeLidTopDL;
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#define dgGohmaIrisDL "__OTR__objects/object_goma/gGohmaIrisDL"
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static const ALIGN_ASSET(2) char gGohmaIrisDL[] = dgGohmaIrisDL;
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#define dgGohmaMandiblesBodyDL "__OTR__objects/object_goma/gGohmaMandiblesBodyDL"
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static const ALIGN_ASSET(2) char gGohmaMandiblesBodyDL[] = dgGohmaMandiblesBodyDL;
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#define dgGohmaLeftMandibles2DL "__OTR__objects/object_goma/gGohmaLeftMandibles2DL"
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static const ALIGN_ASSET(2) char gGohmaLeftMandibles2DL[] = dgGohmaLeftMandibles2DL;
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#define dgGohmaLeftMandibles1DL "__OTR__objects/object_goma/gGohmaLeftMandibles1DL"
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static const ALIGN_ASSET(2) char gGohmaLeftMandibles1DL[] = dgGohmaLeftMandibles1DL;
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#define dgGohmaRightMandibles2DL "__OTR__objects/object_goma/gGohmaRightMandibles2DL"
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static const ALIGN_ASSET(2) char gGohmaRightMandibles2DL[] = dgGohmaRightMandibles2DL;
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#define dgGohmaRightMandibles1DL "__OTR__objects/object_goma/gGohmaRightMandibles1DL"
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static const ALIGN_ASSET(2) char gGohmaRightMandibles1DL[] = dgGohmaRightMandibles1DL;
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#define dgGohmaLeftAntennaClawDL "__OTR__objects/object_goma/gGohmaLeftAntennaClawDL"
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static const ALIGN_ASSET(2) char gGohmaLeftAntennaClawDL[] = dgGohmaLeftAntennaClawDL;
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#define dgGohmaLeftAntennaShellDL "__OTR__objects/object_goma/gGohmaLeftAntennaShellDL"
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static const ALIGN_ASSET(2) char gGohmaLeftAntennaShellDL[] = dgGohmaLeftAntennaShellDL;
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#define dgGohmaLeftAntennaBodyDL "__OTR__objects/object_goma/gGohmaLeftAntennaBodyDL"
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static const ALIGN_ASSET(2) char gGohmaLeftAntennaBodyDL[] = dgGohmaLeftAntennaBodyDL;
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#define dgGohmaRightAntennaClawDL "__OTR__objects/object_goma/gGohmaRightAntennaClawDL"
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static const ALIGN_ASSET(2) char gGohmaRightAntennaClawDL[] = dgGohmaRightAntennaClawDL;
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#define dgGohmaRightAntennaShellDL "__OTR__objects/object_goma/gGohmaRightAntennaShellDL"
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static const ALIGN_ASSET(2) char gGohmaRightAntennaShellDL[] = dgGohmaRightAntennaShellDL;
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#define dgGohmaRightAntennaBodyDL "__OTR__objects/object_goma/gGohmaRightAntennaBodyDL"
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static const ALIGN_ASSET(2) char gGohmaRightAntennaBodyDL[] = dgGohmaRightAntennaBodyDL;
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#define dgGohmaLeftFeetBackDL "__OTR__objects/object_goma/gGohmaLeftFeetBackDL"
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static const ALIGN_ASSET(2) char gGohmaLeftFeetBackDL[] = dgGohmaLeftFeetBackDL;
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#define dgGohmaLeftFeetDL "__OTR__objects/object_goma/gGohmaLeftFeetDL"
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static const ALIGN_ASSET(2) char gGohmaLeftFeetDL[] = dgGohmaLeftFeetDL;
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#define dgGohmaLeftShinDL "__OTR__objects/object_goma/gGohmaLeftShinDL"
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static const ALIGN_ASSET(2) char gGohmaLeftShinDL[] = dgGohmaLeftShinDL;
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#define dgGohmaLeftKneeDL "__OTR__objects/object_goma/gGohmaLeftKneeDL"
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static const ALIGN_ASSET(2) char gGohmaLeftKneeDL[] = dgGohmaLeftKneeDL;
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#define dgGohmaLeftThighShellDL "__OTR__objects/object_goma/gGohmaLeftThighShellDL"
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static const ALIGN_ASSET(2) char gGohmaLeftThighShellDL[] = dgGohmaLeftThighShellDL;
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#define dgGohmaLeftThighDL "__OTR__objects/object_goma/gGohmaLeftThighDL"
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static const ALIGN_ASSET(2) char gGohmaLeftThighDL[] = dgGohmaLeftThighDL;
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#define dgGohmaBodyShellBackDL "__OTR__objects/object_goma/gGohmaBodyShellBackDL"
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static const ALIGN_ASSET(2) char gGohmaBodyShellBackDL[] = dgGohmaBodyShellBackDL;
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#define dgGohmaStandAnim "__OTR__objects/object_goma/gGohmaStandAnim"
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static const ALIGN_ASSET(2) char gGohmaStandAnim[] = dgGohmaStandAnim;
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#define dgGohmaHangAnim "__OTR__objects/object_goma/gGohmaHangAnim"
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static const ALIGN_ASSET(2) char gGohmaHangAnim[] = dgGohmaHangAnim;
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#define dgGohmaWalkAnim "__OTR__objects/object_goma/gGohmaWalkAnim"
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static const ALIGN_ASSET(2) char gGohmaWalkAnim[] = dgGohmaWalkAnim;
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#define dgGohmaPrepareEggsAnim "__OTR__objects/object_goma/gGohmaPrepareEggsAnim"
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static const ALIGN_ASSET(2) char gGohmaPrepareEggsAnim[] = dgGohmaPrepareEggsAnim;
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#define dgGohmaAttackAnim "__OTR__objects/object_goma/gGohmaAttackAnim"
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static const ALIGN_ASSET(2) char gGohmaAttackAnim[] = dgGohmaAttackAnim;
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#define dgGohmaRestAfterAttackAnim "__OTR__objects/object_goma/gGohmaRestAfterAttackAnim"
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static const ALIGN_ASSET(2) char gGohmaRestAfterAttackAnim[] = dgGohmaRestAfterAttackAnim;
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#define dgGohmaRecoverAfterAttackAnim "__OTR__objects/object_goma/gGohmaRecoverAfterAttackAnim"
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static const ALIGN_ASSET(2) char gGohmaRecoverAfterAttackAnim[] = dgGohmaRecoverAfterAttackAnim;
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#define dgGohmaCrashAnim "__OTR__objects/object_goma/gGohmaCrashAnim"
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static const ALIGN_ASSET(2) char gGohmaCrashAnim[] = dgGohmaCrashAnim;
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#define dgGohmaLandAnim "__OTR__objects/object_goma/gGohmaLandAnim"
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static const ALIGN_ASSET(2) char gGohmaLandAnim[] = dgGohmaLandAnim;
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#define dgGohmaClimbAnim "__OTR__objects/object_goma/gGohmaClimbAnim"
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static const ALIGN_ASSET(2) char gGohmaClimbAnim[] = dgGohmaClimbAnim;
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#define dgGohmaDamageAnim "__OTR__objects/object_goma/gGohmaDamageAnim"
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static const ALIGN_ASSET(2) char gGohmaDamageAnim[] = dgGohmaDamageAnim;
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#define dgGohmaDeathAnim "__OTR__objects/object_goma/gGohmaDeathAnim"
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static const ALIGN_ASSET(2) char gGohmaDeathAnim[] = dgGohmaDeathAnim;
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#define dgGohmaPrepareAttackAnim "__OTR__objects/object_goma/gGohmaPrepareAttackAnim"
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static const ALIGN_ASSET(2) char gGohmaPrepareAttackAnim[] = dgGohmaPrepareAttackAnim;
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#define dgGohmaStunnedAnim "__OTR__objects/object_goma/gGohmaStunnedAnim"
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static const ALIGN_ASSET(2) char gGohmaStunnedAnim[] = dgGohmaStunnedAnim;
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#define dgGohmaInitialLandingAnim "__OTR__objects/object_goma/gGohmaInitialLandingAnim"
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static const ALIGN_ASSET(2) char gGohmaInitialLandingAnim[] = dgGohmaInitialLandingAnim;
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#define dgGohmaEyeRollAnim "__OTR__objects/object_goma/gGohmaEyeRollAnim"
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static const ALIGN_ASSET(2) char gGohmaEyeRollAnim[] = dgGohmaEyeRollAnim;
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#define dgGohmaLayEggsAnim "__OTR__objects/object_goma/gGohmaLayEggsAnim"
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static const ALIGN_ASSET(2) char gGohmaLayEggsAnim[] = dgGohmaLayEggsAnim;
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#define dgGohmaIdleCrouchedAnim "__OTR__objects/object_goma/gGohmaIdleCrouchedAnim"
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static const ALIGN_ASSET(2) char gGohmaIdleCrouchedAnim[] = dgGohmaIdleCrouchedAnim;
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#define dgGohmaWalkCrouchedAnim "__OTR__objects/object_goma/gGohmaWalkCrouchedAnim"
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static const ALIGN_ASSET(2) char gGohmaWalkCrouchedAnim[] = dgGohmaWalkCrouchedAnim;
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#define dgGohmaViolentAttackAnim "__OTR__objects/object_goma/gGohmaViolentAttackAnim"
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static const ALIGN_ASSET(2) char gGohmaViolentAttackAnim[] = dgGohmaViolentAttackAnim;
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#define dgGohmaBodyTex "__OTR__objects/object_goma/gGohmaBodyTex"
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static const ALIGN_ASSET(2) char gGohmaBodyTex[] = dgGohmaBodyTex;
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#define dgGohmaShellUndersideTex "__OTR__objects/object_goma/gGohmaShellUndersideTex"
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static const ALIGN_ASSET(2) char gGohmaShellUndersideTex[] = dgGohmaShellUndersideTex;
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#define dgGohmaDarkShellTex "__OTR__objects/object_goma/gGohmaDarkShellTex"
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static const ALIGN_ASSET(2) char gGohmaDarkShellTex[] = dgGohmaDarkShellTex;
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#define dgGohmaShellTex "__OTR__objects/object_goma/gGohmaShellTex"
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static const ALIGN_ASSET(2) char gGohmaShellTex[] = dgGohmaShellTex;
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#define dgGohmaEyeTex "__OTR__objects/object_goma/gGohmaEyeTex"
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static const ALIGN_ASSET(2) char gGohmaEyeTex[] = dgGohmaEyeTex;
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#define dgGohmaIrisTex "__OTR__objects/object_goma/gGohmaIrisTex"
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static const ALIGN_ASSET(2) char gGohmaIrisTex[] = dgGohmaIrisTex;
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#define dgGohmaTitleCardTex "__OTR__objects/object_goma/gGohmaTitleCardTex"
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static const ALIGN_ASSET(2) char gGohmaTitleCardTex[] = dgGohmaTitleCardTex;
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#define dgGohmaDoorDL "__OTR__objects/object_goma/gGohmaDoorDL"
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static const ALIGN_ASSET(2) char gGohmaDoorDL[] = dgGohmaDoorDL;
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#define dgGohmaDoorCol "__OTR__objects/object_goma/gGohmaDoorCol"
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static const ALIGN_ASSET(2) char gGohmaDoorCol[] = dgGohmaDoorCol;
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#define dgGohmaDoorTex "__OTR__objects/object_goma/gGohmaDoorTex"
static const ALIGN_ASSET(2) char gGohmaDoorTex[] = dgGohmaDoorTex;
#endif // OBJECTS_OBJECT_GOMA_H