Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_26.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_26_H
#define DUNGEONS_JYASINZOU_ROOM_26_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_26DL_005468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_005468"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_005468[] = djyasinzou_room_26DL_005468;
#define djyasinzou_room_26Tex_00A8C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_00A8C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_00A8C8[] = djyasinzou_room_26Tex_00A8C8;
#define djyasinzou_room_26Tex_008CC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_008CC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_008CC8[] = djyasinzou_room_26Tex_008CC8;
#define djyasinzou_room_26DL_001AD0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_001AD0"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_001AD0[] = djyasinzou_room_26DL_001AD0;
#define djyasinzou_room_26DL_002290 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_002290"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_002290[] = djyasinzou_room_26DL_002290;
#define djyasinzou_room_26Tex_008AC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_008AC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_008AC8[] = djyasinzou_room_26Tex_008AC8;
#define djyasinzou_room_26DL_0028C0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_0028C0"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_0028C0[] = djyasinzou_room_26DL_0028C0;
#define djyasinzou_room_26DL_002E18 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_002E18"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_002E18[] = djyasinzou_room_26DL_002E18;
#define djyasinzou_room_26DL_005800 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_005800"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_005800[] = djyasinzou_room_26DL_005800;
#define djyasinzou_room_26DL_000420 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_000420"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_000420[] = djyasinzou_room_26DL_000420;
#define djyasinzou_room_26DL_000E50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_000E50"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_000E50[] = djyasinzou_room_26DL_000E50;
#define djyasinzou_room_26DL_0016D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_0016D8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_0016D8[] = djyasinzou_room_26DL_0016D8;
#define djyasinzou_room_26DL_003168 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_003168"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_003168[] = djyasinzou_room_26DL_003168;
#define djyasinzou_room_26DL_0035B0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_0035B0"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_0035B0[] = djyasinzou_room_26DL_0035B0;
#define djyasinzou_room_26DL_0046A8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_0046A8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_0046A8[] = djyasinzou_room_26DL_0046A8;
#define djyasinzou_room_26Tex_00A0C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_00A0C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_00A0C8[] = djyasinzou_room_26Tex_00A0C8;
#define djyasinzou_room_26Tex_0080C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_0080C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_0080C8[] = djyasinzou_room_26Tex_0080C8;
#define djyasinzou_room_26Tex_00ACC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_00ACC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_00ACC8[] = djyasinzou_room_26Tex_00ACC8;
#define djyasinzou_room_26Tex_0082C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_0082C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_0082C8[] = djyasinzou_room_26Tex_0082C8;
#define djyasinzou_room_26Tex_00B4C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_00B4C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_00B4C8[] = djyasinzou_room_26Tex_00B4C8;
#define djyasinzou_room_26Tex_0094C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_0094C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_0094C8[] = djyasinzou_room_26Tex_0094C8;
#define djyasinzou_room_26Tex_009CC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_009CC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_009CC8[] = djyasinzou_room_26Tex_009CC8;
#define djyasinzou_room_26DL_00C200 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_00C200"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_00C200[] = djyasinzou_room_26DL_00C200;
#define djyasinzou_room_26Tex_00C2F8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_00C2F8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_00C2F8[] = djyasinzou_room_26Tex_00C2F8;
#define djyasinzou_room_26DL_005A80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_005A80"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_005A80[] = djyasinzou_room_26DL_005A80;
#define djyasinzou_room_26Tex_006CC8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_006CC8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_006CC8[] = djyasinzou_room_26Tex_006CC8;
#define djyasinzou_room_26DL_005D20 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_005D20"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_005D20[] = djyasinzou_room_26DL_005D20;
#define djyasinzou_room_26DL_005FF0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_005FF0"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_005FF0[] = djyasinzou_room_26DL_005FF0;
#define djyasinzou_room_26DL_006560 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_006560"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_006560[] = djyasinzou_room_26DL_006560;
#define djyasinzou_room_26Tex_0070C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26Tex_0070C8"
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static const ALIGN_ASSET(2) char jyasinzou_room_26Tex_0070C8[] = djyasinzou_room_26Tex_0070C8;
#define djyasinzou_room_26DL_006A98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_006A98"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_006A98[] = djyasinzou_room_26DL_006A98;
#define djyasinzou_room_26DL_003880 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_003880"
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static const ALIGN_ASSET(2) char jyasinzou_room_26DL_003880[] = djyasinzou_room_26DL_003880;
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#define djyasinzou_room_26DL_00BF50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_26DL_00BF50"
static const ALIGN_ASSET(2) char jyasinzou_room_26DL_00BF50[] = djyasinzou_room_26DL_00BF50;
#endif // DUNGEONS_JYASINZOU_ROOM_26_H