Shipwright/soh/assets/objects/object_oE6/object_oE6.h

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#pragma once
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#include "align_asset_macro.h"
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#define dobject_oE6_DL_000AE0 "__OTR__objects/object_oE6/object_oE6_DL_000AE0"
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static const ALIGN_ASSET(2) char object_oE6_DL_000AE0[] = dobject_oE6_DL_000AE0;
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#define dobject_oE6_TLUT_000FD0 "__OTR__objects/object_oE6/object_oE6_TLUT_000FD0"
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static const ALIGN_ASSET(2) char object_oE6_TLUT_000FD0[] = dobject_oE6_TLUT_000FD0;
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#define dobject_oE6_Tex_0011D0 "__OTR__objects/object_oE6/object_oE6_Tex_0011D0"
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static const ALIGN_ASSET(2) char object_oE6_Tex_0011D0[] = dobject_oE6_Tex_0011D0;
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#define dobject_oE6_Blob_0015D0 "__OTR__objects/object_oE6/object_oE6_Blob_0015D0"
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static const ALIGN_ASSET(2) char object_oE6_Blob_0015D0[] = dobject_oE6_Blob_0015D0;
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#define dobject_oE6_TLUT_001DD0 "__OTR__objects/object_oE6/object_oE6_TLUT_001DD0"
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static const ALIGN_ASSET(2) char object_oE6_TLUT_001DD0[] = dobject_oE6_TLUT_001DD0;
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#define dobject_oE6_Tex_001FD0 "__OTR__objects/object_oE6/object_oE6_Tex_001FD0"
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static const ALIGN_ASSET(2) char object_oE6_Tex_001FD0[] = dobject_oE6_Tex_001FD0;
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#define dobject_oE6_Tex_002010 "__OTR__objects/object_oE6/object_oE6_Tex_002010"
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static const ALIGN_ASSET(2) char object_oE6_Tex_002010[] = dobject_oE6_Tex_002010;
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#define dobject_oE6_Tex_002110 "__OTR__objects/object_oE6/object_oE6_Tex_002110"
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static const ALIGN_ASSET(2) char object_oE6_Tex_002110[] = dobject_oE6_Tex_002110;
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#define dobject_oE6_Tex_002210 "__OTR__objects/object_oE6/object_oE6_Tex_002210"
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static const ALIGN_ASSET(2) char object_oE6_Tex_002210[] = dobject_oE6_Tex_002210;
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#define dobject_oE6_Tex_002A10 "__OTR__objects/object_oE6/object_oE6_Tex_002A10"
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static const ALIGN_ASSET(2) char object_oE6_Tex_002A10[] = dobject_oE6_Tex_002A10;
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#define dobject_oE6_Tex_002E10 "__OTR__objects/object_oE6/object_oE6_Tex_002E10"
static const ALIGN_ASSET(2) char object_oE6_Tex_002E10[] = dobject_oE6_Tex_002E10;