2022-03-21 21:51:23 -04:00
|
|
|
#include "global.h"
|
|
|
|
|
|
|
|
UnkRumbleStruct D_80160FD0;
|
|
|
|
|
|
|
|
void func_800A9F30(PadMgr* a, s32 b) {
|
2023-01-30 12:33:52 -05:00
|
|
|
// TODO: Workaround for rumble being too long. Implement os thread functions.
|
|
|
|
// Game logic runs at 20hz but input thread runs at 60 hertz, so we call this 3 times
|
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
func_800D2E30(&D_80160FD0);
|
|
|
|
PadMgr_RumbleSet(a, D_80160FD0.rumbleEnable);
|
|
|
|
}
|
2022-03-21 21:51:23 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void func_800A9F6C(f32 a, u8 b, u8 c, u8 d) {
|
|
|
|
s32 temp1;
|
|
|
|
s32 temp2;
|
|
|
|
|
|
|
|
if (1000000.0f < a) {
|
|
|
|
temp1 = 1000;
|
|
|
|
} else {
|
|
|
|
temp1 = sqrtf(a);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((temp1 < 1000) && (b != 0) && (d != 0)) {
|
|
|
|
temp2 = b - (temp1 * 255) / 1000;
|
|
|
|
if (temp2 > 0) {
|
|
|
|
D_80160FD0.unk_10A = temp2;
|
|
|
|
D_80160FD0.unk_10B = c;
|
|
|
|
D_80160FD0.unk_10C = d;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA000(f32 a, u8 b, u8 c, u8 d) {
|
|
|
|
s32 temp1;
|
|
|
|
s32 temp2;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
if (1000000.0f < a) {
|
|
|
|
temp1 = 1000;
|
|
|
|
} else {
|
|
|
|
temp1 = sqrtf(a);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (temp1 < 1000 && b != 0 && d != 0) {
|
|
|
|
temp2 = b - (temp1 * 255) / 1000;
|
|
|
|
|
|
|
|
for (i = 0; i < 0x40; i++) {
|
|
|
|
if (D_80160FD0.unk_04[i] == 0) {
|
|
|
|
if (temp2 > 0) {
|
|
|
|
D_80160FD0.unk_04[i] = temp2;
|
|
|
|
D_80160FD0.unk_44[i] = c;
|
|
|
|
D_80160FD0.unk_84[i] = d;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA0B4(void) {
|
|
|
|
func_800D3140(&D_80160FD0);
|
|
|
|
|
|
|
|
gPadMgr.retraceCallback = func_800A9F30;
|
|
|
|
gPadMgr.retraceCallbackValue = 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA0F0(void) {
|
|
|
|
PadMgr* padmgr = &gPadMgr;
|
|
|
|
|
|
|
|
if ((padmgr->retraceCallback == func_800A9F30) && (padmgr->retraceCallbackValue == 0)) {
|
|
|
|
padmgr->retraceCallback = NULL;
|
|
|
|
padmgr->retraceCallbackValue = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
func_800D3178(&D_80160FD0);
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 func_800AA148(void) {
|
|
|
|
return gPadMgr.pakType[0] == 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA15C(void) {
|
|
|
|
D_80160FD0.unk_104 = 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA16C(void) {
|
|
|
|
D_80160FD0.unk_104 = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void func_800AA178(u32 a) {
|
|
|
|
D_80160FD0.unk_105 = !!a;
|
|
|
|
}
|