Shipwright/soh/assets/textures/skyboxes/vr_holy0_pal_static.h

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#ifndef TEXTURES_VR_HOLY0_PAL_STATIC_H
#define TEXTURES_VR_HOLY0_PAL_STATIC_H 1
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#include "align_asset_macro.h"
#define dgHoly0SkyboxTLUT "__OTR__textures/vr_holy0_pal_static/gHoly0SkyboxTLUT"
static const ALIGN_ASSET(2) char gHoly0SkyboxTLUT[] = dgHoly0SkyboxTLUT;
#endif // TEXTURES_VR_HOLY0_PAL_STATIC_H