Shipwright/soh/assets/textures/skyboxes/vr_fine2_pal_static.h

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#ifndef TEXTURES_VR_FINE2_PAL_STATIC_H
#define TEXTURES_VR_FINE2_PAL_STATIC_H 1
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#include "align_asset_macro.h"
#define dgSunsetSkyboxTLUT "__OTR__textures/vr_fine2_pal_static/gSunsetSkyboxTLUT"
static const ALIGN_ASSET(2) char gSunsetSkyboxTLUT[] = dgSunsetSkyboxTLUT;
#endif // TEXTURES_VR_FINE2_PAL_STATIC_H