Shipwright/soh/assets/textures/skyboxes/vr_cloud2_static.h

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#ifndef TEXTURES_VR_CLOUD2_STATIC_H
#define TEXTURES_VR_CLOUD2_STATIC_H 1
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#include "align_asset_macro.h"
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#define dgSunsetOvercastSkybox1Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox1Tex"
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static const ALIGN_ASSET(2) char gSunsetOvercastSkybox1Tex[] = dgSunsetOvercastSkybox1Tex;
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#define dgSunsetOvercastSkybox2Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox2Tex"
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static const ALIGN_ASSET(2) char gSunsetOvercastSkybox2Tex[] = dgSunsetOvercastSkybox2Tex;
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#define dgSunsetOvercastSkybox3Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox3Tex"
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static const ALIGN_ASSET(2) char gSunsetOvercastSkybox3Tex[] = dgSunsetOvercastSkybox3Tex;
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#define dgSunsetOvercastSkybox4Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox4Tex"
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static const ALIGN_ASSET(2) char gSunsetOvercastSkybox4Tex[] = dgSunsetOvercastSkybox4Tex;
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#define dgSunsetOvercastSkybox5Tex "__OTR__textures/vr_cloud2_static/gSunsetOvercastSkybox5Tex"
static const ALIGN_ASSET(2) char gSunsetOvercastSkybox5Tex[] = dgSunsetOvercastSkybox5Tex;
#endif // TEXTURES_VR_CLOUD2_STATIC_H