Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_27.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_27_H
#define DUNGEONS_JYASINZOU_ROOM_27_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_27Tex_004310 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27Tex_004310"
static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004310[] = djyasinzou_room_27Tex_004310;
#define djyasinzou_room_27Tex_004B10 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27Tex_004B10"
static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004B10[] = djyasinzou_room_27Tex_004B10;
#define djyasinzou_room_27Tex_004F10 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27Tex_004F10"
static const ALIGN_ASSET(2) char jyasinzou_room_27Tex_004F10[] = djyasinzou_room_27Tex_004F10;
#define djyasinzou_room_27DL_000598 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_000598"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_000598[] = djyasinzou_room_27DL_000598;
#define djyasinzou_room_27DL_000AD8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_000AD8"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_000AD8[] = djyasinzou_room_27DL_000AD8;
#define djyasinzou_room_27DL_000360 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_000360"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_000360[] = djyasinzou_room_27DL_000360;
#define djyasinzou_room_27DL_000DC0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_000DC0"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_000DC0[] = djyasinzou_room_27DL_000DC0;
#define djyasinzou_room_27DL_000F78 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_000F78"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_000F78[] = djyasinzou_room_27DL_000F78;
#define djyasinzou_room_27DL_001120 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_001120"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_001120[] = djyasinzou_room_27DL_001120;
#define djyasinzou_room_27DL_001CB0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_001CB0"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_001CB0[] = djyasinzou_room_27DL_001CB0;
#define djyasinzou_room_27DL_003138 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_003138"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_003138[] = djyasinzou_room_27DL_003138;
#define djyasinzou_room_27DL_004150 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_27DL_004150"
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static const ALIGN_ASSET(2) char jyasinzou_room_27DL_004150[] = djyasinzou_room_27DL_004150;
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#endif // DUNGEONS_JYASINZOU_ROOM_27_H