Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_22.h

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#ifndef DUNGEONS_JYASINZOU_ROOM_22_H
#define DUNGEONS_JYASINZOU_ROOM_22_H 1
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#include "align_asset_macro.h"
#define djyasinzou_room_22Tex_001468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001468"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001468[] = djyasinzou_room_22Tex_001468;
#define djyasinzou_room_22Tex_001C68 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_001C68"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_001C68[] = djyasinzou_room_22Tex_001C68;
#define djyasinzou_room_22Tex_002468 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002468"
static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002468[] = djyasinzou_room_22Tex_002468;
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#define djyasinzou_room_22Tex_002868 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22Tex_002868"
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static const ALIGN_ASSET(2) char jyasinzou_room_22Tex_002868[] = djyasinzou_room_22Tex_002868;
#define djyasinzou_room_22DL_0005D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0005D0"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0005D0[] = djyasinzou_room_22DL_0005D0;
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#define djyasinzou_room_22DL_000B30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000B30"
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static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000B30[] = djyasinzou_room_22DL_000B30;
#define djyasinzou_room_22DL_000E48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_000E48"
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static const ALIGN_ASSET(2) char jyasinzou_room_22DL_000E48[] = djyasinzou_room_22DL_000E48;
#define djyasinzou_room_22DL_0012C8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_22DL_0012C8"
static const ALIGN_ASSET(2) char jyasinzou_room_22DL_0012C8[] = djyasinzou_room_22DL_0012C8;
#endif // DUNGEONS_JYASINZOU_ROOM_22_H