Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_2.h

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#ifndef DUNGEONS_BDAN_ROOM_2_H
#define DUNGEONS_BDAN_ROOM_2_H 1
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#include "align_asset_macro.h"
#define dbdan_room_2Tex_006E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_006E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_006E38[] = dbdan_room_2Tex_006E38;
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#define dbdan_room_2Tex_007E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_007E38"
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static const ALIGN_ASSET(2) char bdan_room_2Tex_007E38[] = dbdan_room_2Tex_007E38;
#define dbdan_room_2Tex_008638 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008638"
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static const ALIGN_ASSET(2) char bdan_room_2Tex_008638[] = dbdan_room_2Tex_008638;
#define dbdan_room_2Tex_008E38 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Tex_008E38"
static const ALIGN_ASSET(2) char bdan_room_2Tex_008E38[] = dbdan_room_2Tex_008E38;
#define dbdan_room_2DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2DL_006DD8[] = dbdan_room_2DL_006DD8;
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#define dbdan_room_2Set_000180DL_006DD8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_2Set_000180DL_006DD8"
static const ALIGN_ASSET(2) char bdan_room_2Set_000180DL_006DD8[] = dbdan_room_2Set_000180DL_006DD8;
#endif // DUNGEONS_BDAN_ROOM_2_H