Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_13.h

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#ifndef DUNGEONS_BDAN_ROOM_13_H
#define DUNGEONS_BDAN_ROOM_13_H 1
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#include "align_asset_macro.h"
#define dbdan_room_13Tex_0015B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0015B8"
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static const ALIGN_ASSET(2) char bdan_room_13Tex_0015B8[] = dbdan_room_13Tex_0015B8;
#define dbdan_room_13Tex_001DB8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_001DB8"
static const ALIGN_ASSET(2) char bdan_room_13Tex_001DB8[] = dbdan_room_13Tex_001DB8;
#define dbdan_room_13Tex_0021B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Tex_0021B8"
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static const ALIGN_ASSET(2) char bdan_room_13Tex_0021B8[] = dbdan_room_13Tex_0021B8;
#define dbdan_room_13DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_0015A8"
static const ALIGN_ASSET(2) char bdan_room_13DL_0015A8[] = dbdan_room_13DL_0015A8;
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#define dbdan_room_13DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13DL_002B68"
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static const ALIGN_ASSET(2) char bdan_room_13DL_002B68[] = dbdan_room_13DL_002B68;
#define dbdan_room_13Set_000140DL_0015A8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_0015A8"
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static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_0015A8[] = dbdan_room_13Set_000140DL_0015A8;
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#define dbdan_room_13Set_000140DL_002B68 "__OTR__scenes/nonmq/bdan_scene/bdan_room_13Set_000140DL_002B68"
static const ALIGN_ASSET(2) char bdan_room_13Set_000140DL_002B68[] = dbdan_room_13Set_000140DL_002B68;
#endif // DUNGEONS_BDAN_ROOM_13_H