Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_7.h

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#ifndef DUNGEONS_HAKADAN_ROOM_7_H
#define DUNGEONS_HAKADAN_ROOM_7_H 1
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#include "align_asset_macro.h"
#define dHAKAdan_room_7Tex_0012D8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7Tex_0012D8"
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static const ALIGN_ASSET(2) char HAKAdan_room_7Tex_0012D8[] = dHAKAdan_room_7Tex_0012D8;
#define dHAKAdan_room_7DL_001100 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_001100"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_001100[] = dHAKAdan_room_7DL_001100;
#define dHAKAdan_room_7DL_000260 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_000260"
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static const ALIGN_ASSET(2) char HAKAdan_room_7DL_000260[] = dHAKAdan_room_7DL_000260;
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#define dHAKAdan_room_7DL_0008E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_7DL_0008E8"
static const ALIGN_ASSET(2) char HAKAdan_room_7DL_0008E8[] = dHAKAdan_room_7DL_0008E8;
#endif // DUNGEONS_HAKADAN_ROOM_7_H