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Shipwright/soh/assets/objects/object_yukabyun/object_yukabyun.h

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#ifndef OBJECTS_OBJECT_YUKABYUN_H
#define OBJECTS_OBJECT_YUKABYUN_H 1
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#include "align_asset_macro.h"
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#define dgFloorTileEnemyBottomTex "__OTR__objects/object_yukabyun/gFloorTileEnemyBottomTex"
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static const ALIGN_ASSET(2) char gFloorTileEnemyBottomTex[] = dgFloorTileEnemyBottomTex;
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#define dgFloorTileEnemyTopTex "__OTR__objects/object_yukabyun/gFloorTileEnemyTopTex"
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static const ALIGN_ASSET(2) char gFloorTileEnemyTopTex[] = dgFloorTileEnemyTopTex;
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#define dgFloorTileEnemyFragmentTex "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentTex"
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static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentTex[] = dgFloorTileEnemyFragmentTex;
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#define dgFloorTileEnemyDL "__OTR__objects/object_yukabyun/gFloorTileEnemyDL"
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static const ALIGN_ASSET(2) char gFloorTileEnemyDL[] = dgFloorTileEnemyDL;
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#define dgFloorTileEnemyFragmentDL "__OTR__objects/object_yukabyun/gFloorTileEnemyFragmentDL"
static const ALIGN_ASSET(2) char gFloorTileEnemyFragmentDL[] = dgFloorTileEnemyFragmentDL;
#endif // OBJECTS_OBJECT_YUKABYUN_H