Shipwright/soh/assets/scenes/dungeons/men/men_scene.h

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#pragma once
#define dgGTGDayEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGTGDayEntranceTex[] = dgGTGDayEntranceTex;
#else
static const char gGTGDayEntranceTex[] __attribute__((aligned (2))) = dgGTGDayEntranceTex;
#endif
#define dgGTGNightEntranceTex "__OTR__scenes/nonmq/men_scene/gGTGNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gGTGNightEntranceTex[] = dgGTGNightEntranceTex;
#else
static const char gGTGNightEntranceTex[] __attribute__((aligned (2))) = dgGTGNightEntranceTex;
#endif
#define dmen_sceneCollisionHeader_00F690 "__OTR__scenes/nonmq/men_scene/men_sceneCollisionHeader_00F690"
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#ifdef _WIN32
static const __declspec(align(2)) char men_sceneCollisionHeader_00F690[] = dmen_sceneCollisionHeader_00F690;
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#else
static const char men_sceneCollisionHeader_00F690[] __attribute__((aligned (2))) = dmen_sceneCollisionHeader_00F690;
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#endif
#define dmen_sceneTLUT_00F6C0 "__OTR__scenes/nonmq/men_scene/men_sceneTLUT_00F6C0"
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#ifdef _WIN32
static const __declspec(align(2)) char men_sceneTLUT_00F6C0[] = dmen_sceneTLUT_00F6C0;
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#else
static const char men_sceneTLUT_00F6C0[] __attribute__((aligned (2))) = dmen_sceneTLUT_00F6C0;
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#endif
#define dmen_sceneTex_010CC0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_010CC0"
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#ifdef _WIN32
static const __declspec(align(2)) char men_sceneTex_010CC0[] = dmen_sceneTex_010CC0;
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#else
static const char men_sceneTex_010CC0[] __attribute__((aligned (2))) = dmen_sceneTex_010CC0;
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#endif
#define dmen_sceneTex_0108C0 "__OTR__scenes/nonmq/men_scene/men_sceneTex_0108C0"
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#ifdef _WIN32
static const __declspec(align(2)) char men_sceneTex_0108C0[] = dmen_sceneTex_0108C0;
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#else
static const char men_sceneTex_0108C0[] __attribute__((aligned (2))) = dmen_sceneTex_0108C0;
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#endif