Shipwright/soh/assets/scenes/dungeons/HAKAdan/HAKAdan_room_1.h

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#pragma once
#define dHAKAdan_room_1DL_001110 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_001110"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_1DL_001110[] = dHAKAdan_room_1DL_001110;
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#else
static const char HAKAdan_room_1DL_001110[] __attribute__((aligned (2))) = dHAKAdan_room_1DL_001110;
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#endif
#define dHAKAdan_room_1Tex_0012E8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1Tex_0012E8"
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#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_1Tex_0012E8[] = dHAKAdan_room_1Tex_0012E8;
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#else
static const char HAKAdan_room_1Tex_0012E8[] __attribute__((aligned (2))) = dHAKAdan_room_1Tex_0012E8;
#endif
#define dHAKAdan_room_1DL_000270 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_000270"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_1DL_000270[] = dHAKAdan_room_1DL_000270;
#else
static const char HAKAdan_room_1DL_000270[] __attribute__((aligned (2))) = dHAKAdan_room_1DL_000270;
#endif
#define dHAKAdan_room_1DL_0008F8 "__OTR__scenes/nonmq/HAKAdan_scene/HAKAdan_room_1DL_0008F8"
#ifdef _WIN32
static const __declspec(align(2)) char HAKAdan_room_1DL_0008F8[] = dHAKAdan_room_1DL_0008F8;
#else
static const char HAKAdan_room_1DL_0008F8[] __attribute__((aligned (2))) = dHAKAdan_room_1DL_0008F8;
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#endif