Shipwright/soh/assets/objects/object_wallmaster/object_wallmaster.h

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#ifndef OBJECTS_OBJECT_WALLMASTER_H
#define OBJECTS_OBJECT_WALLMASTER_H 1
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#include "align_asset_macro.h"
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#define dgWallmasterDamageAnim "__OTR__objects/object_wallmaster/gWallmasterDamageAnim"
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static const ALIGN_ASSET(2) char gWallmasterDamageAnim[] = dgWallmasterDamageAnim;
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#define dgWallmasterRecoverFromDamageAnim "__OTR__objects/object_wallmaster/gWallmasterRecoverFromDamageAnim"
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static const ALIGN_ASSET(2) char gWallmasterRecoverFromDamageAnim[] = dgWallmasterRecoverFromDamageAnim;
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#define dgWallmasterJumpAnim "__OTR__objects/object_wallmaster/gWallmasterJumpAnim"
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static const ALIGN_ASSET(2) char gWallmasterJumpAnim[] = dgWallmasterJumpAnim;
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#define dgWallmasterWalkAnim "__OTR__objects/object_wallmaster/gWallmasterWalkAnim"
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static const ALIGN_ASSET(2) char gWallmasterWalkAnim[] = dgWallmasterWalkAnim;
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#define dgWallmasterStopWalkAnim "__OTR__objects/object_wallmaster/gWallmasterStopWalkAnim"
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static const ALIGN_ASSET(2) char gWallmasterStopWalkAnim[] = dgWallmasterStopWalkAnim;
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#define dgWallmasterHoverAnim "__OTR__objects/object_wallmaster/gWallmasterHoverAnim"
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static const ALIGN_ASSET(2) char gWallmasterHoverAnim[] = dgWallmasterHoverAnim;
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#define dgWallmasterWaitAnim "__OTR__objects/object_wallmaster/gWallmasterWaitAnim"
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static const ALIGN_ASSET(2) char gWallmasterWaitAnim[] = dgWallmasterWaitAnim;
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#define dgWallmasterStandUpAnim "__OTR__objects/object_wallmaster/gWallmasterStandUpAnim"
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static const ALIGN_ASSET(2) char gWallmasterStandUpAnim[] = dgWallmasterStandUpAnim;
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#define dgWallmasterFingerDL "__OTR__objects/object_wallmaster/gWallmasterFingerDL"
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static const ALIGN_ASSET(2) char gWallmasterFingerDL[] = dgWallmasterFingerDL;
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#define dgWallmasterExposedBoneTex "__OTR__objects/object_wallmaster/gWallmasterExposedBoneTex"
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static const ALIGN_ASSET(2) char gWallmasterExposedBoneTex[] = dgWallmasterExposedBoneTex;
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#define dgWallmasterBloodyEdgeTex "__OTR__objects/object_wallmaster/gWallmasterBloodyEdgeTex"
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static const ALIGN_ASSET(2) char gWallmasterBloodyEdgeTex[] = dgWallmasterBloodyEdgeTex;
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#define dgWallmasterUpperSkinTex "__OTR__objects/object_wallmaster/gWallmasterUpperSkinTex"
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static const ALIGN_ASSET(2) char gWallmasterUpperSkinTex[] = dgWallmasterUpperSkinTex;
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#define dgWallmasterFingerTipTex "__OTR__objects/object_wallmaster/gWallmasterFingerTipTex"
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static const ALIGN_ASSET(2) char gWallmasterFingerTipTex[] = dgWallmasterFingerTipTex;
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#define dgWallmasterUpperToUnderBorderTex "__OTR__objects/object_wallmaster/gWallmasterUpperToUnderBorderTex"
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static const ALIGN_ASSET(2) char gWallmasterUpperToUnderBorderTex[] = dgWallmasterUpperToUnderBorderTex;
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#define dgWallmasterUnderSkinTex "__OTR__objects/object_wallmaster/gWallmasterUnderSkinTex"
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static const ALIGN_ASSET(2) char gWallmasterUnderSkinTex[] = dgWallmasterUnderSkinTex;
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#define dgWallmasterKnuckleTex "__OTR__objects/object_wallmaster/gWallmasterKnuckleTex"
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static const ALIGN_ASSET(2) char gWallmasterKnuckleTex[] = dgWallmasterKnuckleTex;
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#define dgWallmasterSkel "__OTR__objects/object_wallmaster/gWallmasterSkel"
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static const ALIGN_ASSET(2) char gWallmasterSkel[] = dgWallmasterSkel;
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#define dgWallmasterLungeAnim "__OTR__objects/object_wallmaster/gWallmasterLungeAnim"
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static const ALIGN_ASSET(2) char gWallmasterLungeAnim[] = dgWallmasterLungeAnim;
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#define dgFloormasterTurnAnim "__OTR__objects/object_wallmaster/gFloormasterTurnAnim"
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static const ALIGN_ASSET(2) char gFloormasterTurnAnim[] = dgFloormasterTurnAnim;
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#define dgFloormasterTapFingerAnim "__OTR__objects/object_wallmaster/gFloormasterTapFingerAnim"
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static const ALIGN_ASSET(2) char gFloormasterTapFingerAnim[] = dgFloormasterTapFingerAnim;
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#define dgWallmasterMissAnim "__OTR__objects/object_wallmaster/gWallmasterMissAnim"
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static const ALIGN_ASSET(2) char gWallmasterMissAnim[] = dgWallmasterMissAnim;
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#define dgWallmasterSkelLimbsLimb_008E3CDL_007E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E3CDL_007E98"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E3CDL_007E98[] = dgWallmasterSkelLimbsLimb_008E3CDL_007E98;
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#define dgWallmasterSkelLimbsLimb_008E54DL_007CE8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E54DL_007CE8"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E54DL_007CE8[] = dgWallmasterSkelLimbsLimb_008E54DL_007CE8;
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#define dgWallmasterSkelLimbsLimb_008E6CDL_007B18 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E6CDL_007B18"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E6CDL_007B18[] = dgWallmasterSkelLimbsLimb_008E6CDL_007B18;
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#define dgWallmasterSkelLimbsLimb_008E78DL_007978 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E78DL_007978"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E78DL_007978[] = dgWallmasterSkelLimbsLimb_008E78DL_007978;
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#define dgWallmasterSkelLimbsLimb_008E90DL_0077C8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008E90DL_0077C8"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008E90DL_0077C8[] = dgWallmasterSkelLimbsLimb_008E90DL_0077C8;
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#define dgWallmasterSkelLimbsLimb_008EA8DL_0075A8 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EA8DL_0075A8"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EA8DL_0075A8[] = dgWallmasterSkelLimbsLimb_008EA8DL_0075A8;
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#define dgWallmasterSkelLimbsLimb_008EB4DL_007408 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EB4DL_007408"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EB4DL_007408[] = dgWallmasterSkelLimbsLimb_008EB4DL_007408;
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#define dgWallmasterSkelLimbsLimb_008ECCDL_007258 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008ECCDL_007258"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008ECCDL_007258[] = dgWallmasterSkelLimbsLimb_008ECCDL_007258;
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#define dgWallmasterSkelLimbsLimb_008EE4DL_007038 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EE4DL_007038"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EE4DL_007038[] = dgWallmasterSkelLimbsLimb_008EE4DL_007038;
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#define dgWallmasterSkelLimbsLimb_008EF0DL_006E98 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008EF0DL_006E98"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008EF0DL_006E98[] = dgWallmasterSkelLimbsLimb_008EF0DL_006E98;
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#define dgWallmasterSkelLimbsLimb_008F08DL_006C58 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F08DL_006C58"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F08DL_006C58[] = dgWallmasterSkelLimbsLimb_008F08DL_006C58;
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#define dgWallmasterSkelLimbsLimb_008F20DL_006A20 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F20DL_006A20"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F20DL_006A20[] = dgWallmasterSkelLimbsLimb_008F20DL_006A20;
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#define dgWallmasterSkelLimbsLimb_008F38DL_006800 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F38DL_006800"
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static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F38DL_006800[] = dgWallmasterSkelLimbsLimb_008F38DL_006800;
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#define dgWallmasterSkelLimbsLimb_008F44DL_006660 "__OTR__objects/object_wallmaster/gWallmasterSkelLimbsLimb_008F44DL_006660"
static const ALIGN_ASSET(2) char gWallmasterSkelLimbsLimb_008F44DL_006660[] = dgWallmasterSkelLimbsLimb_008F44DL_006660;
#endif // OBJECTS_OBJECT_WALLMASTER_H