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#ifndef OBJECTS_OBJECT_SYOKUDAI_H
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#define OBJECTS_OBJECT_SYOKUDAI_H 1
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#include "align_asset_macro.h"
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#define dgGoldenTorchDL "__OTR__objects/object_syokudai/gGoldenTorchDL"
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static const ALIGN_ASSET(2) char gGoldenTorchDL[] = dgGoldenTorchDL;
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#define dgWoodenTorchDL "__OTR__objects/object_syokudai/gWoodenTorchDL"
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static const ALIGN_ASSET(2) char gWoodenTorchDL[] = dgWoodenTorchDL;
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#define dgTimedTorchDL "__OTR__objects/object_syokudai/gTimedTorchDL"
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static const ALIGN_ASSET(2) char gTimedTorchDL[] = dgTimedTorchDL;
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#define dgGoldenTorch1Tex "__OTR__objects/object_syokudai/gGoldenTorch1Tex"
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static const ALIGN_ASSET(2) char gGoldenTorch1Tex[] = dgGoldenTorch1Tex;
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#define dgGoldenTorch2Tex "__OTR__objects/object_syokudai/gGoldenTorch2Tex"
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static const ALIGN_ASSET(2) char gGoldenTorch2Tex[] = dgGoldenTorch2Tex;
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#define dgTorchFlameGuardTex "__OTR__objects/object_syokudai/gTorchFlameGuardTex"
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static const ALIGN_ASSET(2) char gTorchFlameGuardTex[] = dgTorchFlameGuardTex;
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#define dgTimedTorchTex "__OTR__objects/object_syokudai/gTimedTorchTex"
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static const ALIGN_ASSET(2) char gTimedTorchTex[] = dgTimedTorchTex;
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#define dgWoodenTorchTex "__OTR__objects/object_syokudai/gWoodenTorchTex"
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static const ALIGN_ASSET(2) char gWoodenTorchTex[] = dgWoodenTorchTex;
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#endif // OBJECTS_OBJECT_SYOKUDAI_H
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