Shipwright/soh/assets/objects/object_oE8/object_oE8.h

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#ifndef OBJECTS_OBJECT_OE8_H
#define OBJECTS_OBJECT_OE8_H 1
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#include "align_asset_macro.h"
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#define dobject_oE8_DL_000CA0 "__OTR__objects/object_oE8/object_oE8_DL_000CA0"
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static const ALIGN_ASSET(2) char object_oE8_DL_000CA0[] = dobject_oE8_DL_000CA0;
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#define dobject_oE8_TLUT_001248 "__OTR__objects/object_oE8/object_oE8_TLUT_001248"
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static const ALIGN_ASSET(2) char object_oE8_TLUT_001248[] = dobject_oE8_TLUT_001248;
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#define dobject_oE8_Tex_001448 "__OTR__objects/object_oE8/object_oE8_Tex_001448"
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static const ALIGN_ASSET(2) char object_oE8_Tex_001448[] = dobject_oE8_Tex_001448;
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#define dobject_oE8_Blob_001848 "__OTR__objects/object_oE8/object_oE8_Blob_001848"
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static const ALIGN_ASSET(2) char object_oE8_Blob_001848[] = dobject_oE8_Blob_001848;
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#define dobject_oE8_TLUT_002048 "__OTR__objects/object_oE8/object_oE8_TLUT_002048"
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static const ALIGN_ASSET(2) char object_oE8_TLUT_002048[] = dobject_oE8_TLUT_002048;
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#define dobject_oE8_Tex_002248 "__OTR__objects/object_oE8/object_oE8_Tex_002248"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002248[] = dobject_oE8_Tex_002248;
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#define dobject_oE8_Tex_002288 "__OTR__objects/object_oE8/object_oE8_Tex_002288"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002288[] = dobject_oE8_Tex_002288;
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#define dobject_oE8_Tex_002388 "__OTR__objects/object_oE8/object_oE8_Tex_002388"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002388[] = dobject_oE8_Tex_002388;
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#define dobject_oE8_Tex_002788 "__OTR__objects/object_oE8/object_oE8_Tex_002788"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002788[] = dobject_oE8_Tex_002788;
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#define dobject_oE8_Tex_002B88 "__OTR__objects/object_oE8/object_oE8_Tex_002B88"
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static const ALIGN_ASSET(2) char object_oE8_Tex_002B88[] = dobject_oE8_Tex_002B88;
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#define dobject_oE8_Tex_002BC8 "__OTR__objects/object_oE8/object_oE8_Tex_002BC8"
static const ALIGN_ASSET(2) char object_oE8_Tex_002BC8[] = dobject_oE8_Tex_002BC8;
#endif // OBJECTS_OBJECT_OE8_H