Shipwright/soh/assets/objects/object_lightswitch/object_lightswitch.h

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#ifndef OBJECTS_OBJECT_LIGHTSWITCH_H
#define OBJECTS_OBJECT_LIGHTSWITCH_H 1
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#include "align_asset_macro.h"
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#define dobject_lightswitch_DL_000260 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000260"
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static const ALIGN_ASSET(2) char object_lightswitch_DL_000260[] = dobject_lightswitch_DL_000260;
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#define dobject_lightswitch_DL_000398 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000398"
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static const ALIGN_ASSET(2) char object_lightswitch_DL_000398[] = dobject_lightswitch_DL_000398;
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#define dobject_lightswitch_DL_000408 "__OTR__objects/object_lightswitch/object_lightswitch_DL_000408"
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static const ALIGN_ASSET(2) char object_lightswitch_DL_000408[] = dobject_lightswitch_DL_000408;
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#define dobject_lightswitch_Tex_000420 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_000420"
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_000420[] = dobject_lightswitch_Tex_000420;
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#define dobject_lightswitch_Tex_000C20 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_000C20"
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_000C20[] = dobject_lightswitch_Tex_000C20;
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#define dobject_lightswitch_Tex_001420 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_001420"
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static const ALIGN_ASSET(2) char object_lightswitch_Tex_001420[] = dobject_lightswitch_Tex_001420;
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#define dobject_lightswitch_Tex_001C20 "__OTR__objects/object_lightswitch/object_lightswitch_Tex_001C20"
static const ALIGN_ASSET(2) char object_lightswitch_Tex_001C20[] = dobject_lightswitch_Tex_001C20;
#endif // OBJECTS_OBJECT_LIGHTSWITCH_H