Shipwright/soh/assets/objects/object_bombf/object_bombf.h

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#ifndef OBJECTS_OBJECT_BOMBF_H
#define OBJECTS_OBJECT_BOMBF_H 1
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#include "align_asset_macro.h"
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#define dgBombFlowerLeafOutwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafOutwardsTex"
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static const ALIGN_ASSET(2) char gBombFlowerLeafOutwardsTex[] = dgBombFlowerLeafOutwardsTex;
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#define dgBombFlowerLeafUpwardsTex "__OTR__objects/object_bombf/gBombFlowerLeafUpwardsTex"
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static const ALIGN_ASSET(2) char gBombFlowerLeafUpwardsTex[] = dgBombFlowerLeafUpwardsTex;
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#define dgBombFlowerBombTex "__OTR__objects/object_bombf/gBombFlowerBombTex"
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static const ALIGN_ASSET(2) char gBombFlowerBombTex[] = dgBombFlowerBombTex;
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#define dgBombFlowerFuseTex "__OTR__objects/object_bombf/gBombFlowerFuseTex"
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static const ALIGN_ASSET(2) char gBombFlowerFuseTex[] = dgBombFlowerFuseTex;
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#define dgBombFlowerLeavesDL "__OTR__objects/object_bombf/gBombFlowerLeavesDL"
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static const ALIGN_ASSET(2) char gBombFlowerLeavesDL[] = dgBombFlowerLeavesDL;
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#define dgBombFlowerBombAndSparkDL "__OTR__objects/object_bombf/gBombFlowerBombAndSparkDL"
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static const ALIGN_ASSET(2) char gBombFlowerBombAndSparkDL[] = dgBombFlowerBombAndSparkDL;
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#define dgBombFlowerBaseLeavesDL "__OTR__objects/object_bombf/gBombFlowerBaseLeavesDL"
static const ALIGN_ASSET(2) char gBombFlowerBaseLeavesDL[] = dgBombFlowerBaseLeavesDL;
#endif // OBJECTS_OBJECT_BOMBF_H