Shipwright/soh/assets/scenes/dungeons/bdan/bdan_room_14.h

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#ifndef DUNGEONS_BDAN_ROOM_14_H
#define DUNGEONS_BDAN_ROOM_14_H 1
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#include "align_asset_macro.h"
#define dbdan_room_14Tex_0045C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0045C8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_0045C8[] = dbdan_room_14Tex_0045C8;
#define dbdan_room_14Tex_004DC8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_004DC8"
static const ALIGN_ASSET(2) char bdan_room_14Tex_004DC8[] = dbdan_room_14Tex_004DC8;
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#define dbdan_room_14Tex_0055C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0055C8"
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static const ALIGN_ASSET(2) char bdan_room_14Tex_0055C8[] = dbdan_room_14Tex_0055C8;
#define dbdan_room_14Tex_0059C8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Tex_0059C8"
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static const ALIGN_ASSET(2) char bdan_room_14Tex_0059C8[] = dbdan_room_14Tex_0059C8;
#define dbdan_room_14DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14DL_0045B8"
static const ALIGN_ASSET(2) char bdan_room_14DL_0045B8[] = dbdan_room_14DL_0045B8;
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#define dbdan_room_14Set_000190DL_0045B8 "__OTR__scenes/nonmq/bdan_scene/bdan_room_14Set_000190DL_0045B8"
static const ALIGN_ASSET(2) char bdan_room_14Set_000190DL_0045B8[] = dbdan_room_14Set_000190DL_0045B8;
#endif // DUNGEONS_BDAN_ROOM_14_H