Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_room_19.h

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#ifndef DUNGEONS_MIZUSIN_ROOM_19_H
#define DUNGEONS_MIZUSIN_ROOM_19_H 1
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#include "align_asset_macro.h"
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#define dMIZUsin_room_19Tex_001130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001130"
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static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001130[] = dMIZUsin_room_19Tex_001130;
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#define dMIZUsin_room_19Tex_001930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_001930"
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static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_001930[] = dMIZUsin_room_19Tex_001930;
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#define dMIZUsin_room_19Tex_002130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002130"
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static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002130[] = dMIZUsin_room_19Tex_002130;
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#define dMIZUsin_room_19Tex_002930 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_002930"
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static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_002930[] = dMIZUsin_room_19Tex_002930;
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#define dMIZUsin_room_19Tex_003130 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19Tex_003130"
static const ALIGN_ASSET(2) char MIZUsin_room_19Tex_003130[] = dMIZUsin_room_19Tex_003130;
#define dMIZUsin_room_19DL_000D00 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_room_19DL_000D00"
static const ALIGN_ASSET(2) char MIZUsin_room_19DL_000D00[] = dMIZUsin_room_19DL_000D00;
#endif // DUNGEONS_MIZUSIN_ROOM_19_H