Shipwright/soh/assets/scenes/dungeons/HIDAN/HIDAN_room_23.h

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#ifndef DUNGEONS_HIDAN_ROOM_23_H
#define DUNGEONS_HIDAN_ROOM_23_H 1
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#include "align_asset_macro.h"
#define dHIDAN_room_23Tex_002D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_002D18"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_002D18[] = dHIDAN_room_23Tex_002D18;
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#define dHIDAN_room_23Tex_003518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_003518"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_003518[] = dHIDAN_room_23Tex_003518;
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#define dHIDAN_room_23Tex_003D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_003D18"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_003D18[] = dHIDAN_room_23Tex_003D18;
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#define dHIDAN_room_23Tex_004518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_004518"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_004518[] = dHIDAN_room_23Tex_004518;
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#define dHIDAN_room_23Tex_004D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_004D18"
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static const ALIGN_ASSET(2) char HIDAN_room_23Tex_004D18[] = dHIDAN_room_23Tex_004D18;
#define dHIDAN_room_23Tex_005518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_005518"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_005518[] = dHIDAN_room_23Tex_005518;
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#define dHIDAN_room_23Tex_005D18 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_005D18"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_005D18[] = dHIDAN_room_23Tex_005D18;
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#define dHIDAN_room_23Tex_006518 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23Tex_006518"
static const ALIGN_ASSET(2) char HIDAN_room_23Tex_006518[] = dHIDAN_room_23Tex_006518;
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#define dHIDAN_room_23DL_001BF0 "__OTR__scenes/nonmq/HIDAN_scene/HIDAN_room_23DL_001BF0"
static const ALIGN_ASSET(2) char HIDAN_room_23DL_001BF0[] = dHIDAN_room_23DL_001BF0;
#endif // DUNGEONS_HIDAN_ROOM_23_H