Shipwright/soh/assets/textures/backgrounds/vr_SP1a_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBazaarBgTLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBgTLUT"
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static const ALIGN_ASSET(2) char gBazaarBgTLUT[] = dgBazaarBgTLUT;
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#define dgBazaarBg2TLUT "__OTR__textures/vr_SP1a_pal_static/gBazaarBg2TLUT"
static const ALIGN_ASSET(2) char gBazaarBg2TLUT[] = dgBazaarBg2TLUT;