Shipwright/soh/assets/textures/backgrounds/vr_NSVR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBombchuShopBgTLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBgTLUT"
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static const ALIGN_ASSET(2) char gBombchuShopBgTLUT[] = dgBombchuShopBgTLUT;
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#define dgBombchuShopBg2TLUT "__OTR__textures/vr_NSVR_pal_static/gBombchuShopBg2TLUT"
static const ALIGN_ASSET(2) char gBombchuShopBg2TLUT[] = dgBombchuShopBg2TLUT;