Shipwright/soh/assets/textures/backgrounds/vr_KR3VR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgBackAlleyHouseBgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouseBgTex"
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static const ALIGN_ASSET(2) char gBackAlleyHouseBgTex[] = dgBackAlleyHouseBgTex;
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#define dgBackAlleyHouse2BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse2BgTex"
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static const ALIGN_ASSET(2) char gBackAlleyHouse2BgTex[] = dgBackAlleyHouse2BgTex;
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#define dgBackAlleyHouse3BgTex "__OTR__textures/vr_KR3VR_static/gBackAlleyHouse3BgTex"
static const ALIGN_ASSET(2) char gBackAlleyHouse3BgTex[] = dgBackAlleyHouse3BgTex;