Shipwright/soh/assets/textures/backgrounds/vr_KHVR_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgKnowItAllBrosHouseBgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouseBgTex"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouseBgTex[] = dgKnowItAllBrosHouseBgTex;
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#define dgKnowItAllBrosHouse2BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse2BgTex"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouse2BgTex[] = dgKnowItAllBrosHouse2BgTex;
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#define dgKnowItAllBrosHouse3BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse3BgTex"
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static const ALIGN_ASSET(2) char gKnowItAllBrosHouse3BgTex[] = dgKnowItAllBrosHouse3BgTex;
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#define dgKnowItAllBrosHouse4BgTex "__OTR__textures/vr_KHVR_static/gKnowItAllBrosHouse4BgTex"
static const ALIGN_ASSET(2) char gKnowItAllBrosHouse4BgTex[] = dgKnowItAllBrosHouse4BgTex;