Shipwright/soh/assets/textures/backgrounds/vr_K4VR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgMidosHouseBgTLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBgTLUT"
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static const ALIGN_ASSET(2) char gMidosHouseBgTLUT[] = dgMidosHouseBgTLUT;
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#define dgMidosHouseBg2TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg2TLUT"
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static const ALIGN_ASSET(2) char gMidosHouseBg2TLUT[] = dgMidosHouseBg2TLUT;
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#define dgMidosHouseBg3TLUT "__OTR__textures/vr_K4VR_pal_static/gMidosHouseBg3TLUT"
static const ALIGN_ASSET(2) char gMidosHouseBg3TLUT[] = dgMidosHouseBg3TLUT;