Shipwright/soh/assets/scenes/test_levels/testroom/testroom_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dtestroom_sceneCollisionHeader_0021D4 "__OTR__scenes/nonmq/testroom_scene/testroom_sceneCollisionHeader_0021D4"
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static const ALIGN_ASSET(2) char testroom_sceneCollisionHeader_0021D4[] = dtestroom_sceneCollisionHeader_0021D4;
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#define dtestroom_sceneTex_002200 "__OTR__scenes/nonmq/testroom_scene/testroom_sceneTex_002200"
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static const ALIGN_ASSET(2) char testroom_sceneTex_002200[] = dtestroom_sceneTex_002200;
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#define dtestroom_sceneTex_002A00 "__OTR__scenes/nonmq/testroom_scene/testroom_sceneTex_002A00"
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static const ALIGN_ASSET(2) char testroom_sceneTex_002A00[] = dtestroom_sceneTex_002A00;
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#define dtestroom_sceneTex_003A00 "__OTR__scenes/nonmq/testroom_scene/testroom_sceneTex_003A00"
static const ALIGN_ASSET(2) char testroom_sceneTex_003A00[] = dtestroom_sceneTex_003A00;