Shipwright/soh/assets/scenes/overworld/spot08/spot08_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgZorasFountainIntroCs "__OTR__scenes/nonmq/spot08_scene/gZorasFountainIntroCs"
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static const ALIGN_ASSET(2) char gZorasFountainIntroCs[] = dgZorasFountainIntroCs;
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"
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static const ALIGN_ASSET(2) char spot08_sceneCollisionHeader_002CE0[] = dspot08_sceneCollisionHeader_002CE0;
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#define dspot08_sceneTex_0081A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0081A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0081A0[] = dspot08_sceneTex_0081A0;
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#define dspot08_sceneTLUT_004CC0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004CC0"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004CC0[] = dspot08_sceneTLUT_004CC0;
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#define dspot08_sceneTex_0069A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0069A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0069A0[] = dspot08_sceneTex_0069A0;
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#define dspot08_sceneTex_0109A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0109A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0109A0[] = dspot08_sceneTex_0109A0;
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#define dspot08_sceneTex_004DA0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_004DA0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_004DA0[] = dspot08_sceneTex_004DA0;
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#define dspot08_sceneTex_00B9A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00B9A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00B9A0[] = dspot08_sceneTex_00B9A0;
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#define dspot08_sceneTLUT_004D38 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004D38"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004D38[] = dspot08_sceneTLUT_004D38;
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#define dspot08_sceneTex_00A9A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00A9A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00A9A0[] = dspot08_sceneTex_00A9A0;
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#define dspot08_sceneTex_005DA0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_005DA0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_005DA0[] = dspot08_sceneTex_005DA0;
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#define dspot08_sceneTex_00D1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00D1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00D1A0[] = dspot08_sceneTex_00D1A0;
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#define dspot08_sceneTex_00C1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00C1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00C1A0[] = dspot08_sceneTex_00C1A0;
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#define dspot08_sceneTex_010AA0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_010AA0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_010AA0[] = dspot08_sceneTex_010AA0;
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#define dspot08_sceneTex_0061A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0061A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0061A0[] = dspot08_sceneTex_0061A0;
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#define dspot08_sceneTex_010EA0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_010EA0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_010EA0[] = dspot08_sceneTex_010EA0;
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#define dspot08_sceneTex_00B1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00B1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00B1A0[] = dspot08_sceneTex_00B1A0;
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#define dspot08_sceneTLUT_004D10 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004D10"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004D10[] = dspot08_sceneTLUT_004D10;
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#define dspot08_sceneTex_00F1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00F1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00F1A0[] = dspot08_sceneTex_00F1A0;
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#define dspot08_sceneTLUT_004D60 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004D60"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004D60[] = dspot08_sceneTLUT_004D60;
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#define dspot08_sceneTex_00A1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00A1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00A1A0[] = dspot08_sceneTex_00A1A0;
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#define dspot08_sceneTLUT_004CE8 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004CE8"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004CE8[] = dspot08_sceneTLUT_004CE8;
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#define dspot08_sceneTex_00E1A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00E1A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00E1A0[] = dspot08_sceneTex_00E1A0;
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#define dspot08_sceneTex_0091A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0091A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0091A0[] = dspot08_sceneTex_0091A0;
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#define dspot08_sceneTex_0101A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0101A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0101A0[] = dspot08_sceneTex_0101A0;
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#define dspot08_sceneTex_00F9A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_00F9A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_00F9A0[] = dspot08_sceneTex_00F9A0;
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#define dspot08_sceneTLUT_004D80 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTLUT_004D80"
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static const ALIGN_ASSET(2) char spot08_sceneTLUT_004D80[] = dspot08_sceneTLUT_004D80;
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#define dspot08_sceneTex_0089A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0089A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0089A0[] = dspot08_sceneTex_0089A0;
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#define dspot08_sceneTex_0071A0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneTex_0071A0"
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static const ALIGN_ASSET(2) char spot08_sceneTex_0071A0[] = dspot08_sceneTex_0071A0;
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"
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#define dspot08_sceneCollisionHeader_002CE0 "__OTR__scenes/nonmq/spot08_scene/spot08_sceneCollisionHeader_002CE0"