Shipwright/soh/assets/scenes/overworld/spot02/spot02_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"
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static const ALIGN_ASSET(2) char spot02_sceneCollisionHeader_003C54[] = dspot02_sceneCollisionHeader_003C54;
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#define dspot02_scene_Cs_003C80 "__OTR__scenes/nonmq/spot02_scene/spot02_scene_Cs_003C80"
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static const ALIGN_ASSET(2) char spot02_scene_Cs_003C80[] = dspot02_scene_Cs_003C80;
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#define dspot02_scene_Cs_005020 "__OTR__scenes/nonmq/spot02_scene/spot02_scene_Cs_005020"
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static const ALIGN_ASSET(2) char spot02_scene_Cs_005020[] = dspot02_scene_Cs_005020;
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#define dgGraveyardIntroCs "__OTR__scenes/nonmq/spot02_scene/gGraveyardIntroCs"
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static const ALIGN_ASSET(2) char gGraveyardIntroCs[] = dgGraveyardIntroCs;
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#define dspot02_sceneTex_009E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_009E80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_009E80[] = dspot02_sceneTex_009E80;
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#define dspot02_sceneTex_007E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007E80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_007E80[] = dspot02_sceneTex_007E80;
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#define dspot02_sceneTex_007280 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007280"
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static const ALIGN_ASSET(2) char spot02_sceneTex_007280[] = dspot02_sceneTex_007280;
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#define dspot02_sceneTex_007A80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_007A80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_007A80[] = dspot02_sceneTex_007A80;
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#define dspot02_sceneTex_00B080 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00B080"
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static const ALIGN_ASSET(2) char spot02_sceneTex_00B080[] = dspot02_sceneTex_00B080;
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#define dspot02_sceneTex_00AE80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00AE80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_00AE80[] = dspot02_sceneTex_00AE80;
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#define dspot02_sceneTex_008E80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_008E80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_008E80[] = dspot02_sceneTex_008E80;
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#define dspot02_sceneTex_008680 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_008680"
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static const ALIGN_ASSET(2) char spot02_sceneTex_008680[] = dspot02_sceneTex_008680;
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#define dspot02_sceneTex_00A280 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00A280"
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static const ALIGN_ASSET(2) char spot02_sceneTex_00A280[] = dspot02_sceneTex_00A280;
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#define dspot02_sceneTex_00AA80 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00AA80"
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static const ALIGN_ASSET(2) char spot02_sceneTex_00AA80[] = dspot02_sceneTex_00AA80;
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#define dspot02_sceneTex_00B880 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneTex_00B880"
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static const ALIGN_ASSET(2) char spot02_sceneTex_00B880[] = dspot02_sceneTex_00B880;
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"
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#define dspot02_sceneCollisionHeader_003C54 "__OTR__scenes/nonmq/spot02_scene/spot02_sceneCollisionHeader_003C54"