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#pragma once
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2023-03-02 09:37:47 -05:00
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#include "align_asset_macro.h"
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#define dgKakarikoVillageIntroCs "__OTR__scenes/nonmq/spot01_scene/gKakarikoVillageIntroCs"
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static const ALIGN_ASSET(2) char gKakarikoVillageIntroCs[] = dgKakarikoVillageIntroCs;
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#define dgKakarikoVillageDayWindowTex "__OTR__scenes/nonmq/spot01_scene/gKakarikoVillageDayWindowTex"
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static const ALIGN_ASSET(2) char gKakarikoVillageDayWindowTex[] = dgKakarikoVillageDayWindowTex;
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#define dgKakarikoVillageNightWindowTex "__OTR__scenes/nonmq/spot01_scene/gKakarikoVillageNightWindowTex"
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static const ALIGN_ASSET(2) char gKakarikoVillageNightWindowTex[] = dgKakarikoVillageNightWindowTex;
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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static const ALIGN_ASSET(2) char spot01_sceneCollisionHeader_004A1C[] = dspot01_sceneCollisionHeader_004A1C;
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#define dspot01_sceneTex_013B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_013B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_013B50[] = dspot01_sceneTex_013B50;
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#define dspot01_sceneTex_012B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_012B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_012B50[] = dspot01_sceneTex_012B50;
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#define dspot01_sceneTex_00AA50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00AA50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00AA50[] = dspot01_sceneTex_00AA50;
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#define dspot01_sceneTex_018B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_018B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_018B50[] = dspot01_sceneTex_018B50;
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#define dspot01_sceneTex_019350 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_019350"
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static const ALIGN_ASSET(2) char spot01_sceneTex_019350[] = dspot01_sceneTex_019350;
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#define dspot01_sceneTex_01B750 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_01B750"
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static const ALIGN_ASSET(2) char spot01_sceneTex_01B750[] = dspot01_sceneTex_01B750;
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#define dspot01_sceneTex_017B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_017B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_017B50[] = dspot01_sceneTex_017B50;
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#define dspot01_sceneTLUT_00A870 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTLUT_00A870"
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static const ALIGN_ASSET(2) char spot01_sceneTLUT_00A870[] = dspot01_sceneTLUT_00A870;
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#define dspot01_sceneTex_00E550 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00E550"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00E550[] = dspot01_sceneTex_00E550;
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#define dspot01_sceneTex_00CD50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00CD50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00CD50[] = dspot01_sceneTex_00CD50;
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#define dspot01_sceneTex_012950 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_012950"
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static const ALIGN_ASSET(2) char spot01_sceneTex_012950[] = dspot01_sceneTex_012950;
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#define dspot01_sceneTex_01BF50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_01BF50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_01BF50[] = dspot01_sceneTex_01BF50;
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#define dspot01_sceneTex_00BF50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00BF50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00BF50[] = dspot01_sceneTex_00BF50;
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#define dspot01_sceneTex_00C950 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00C950"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00C950[] = dspot01_sceneTex_00C950;
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#define dspot01_sceneTex_014F50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_014F50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_014F50[] = dspot01_sceneTex_014F50;
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#define dspot01_sceneTex_014B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_014B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_014B50[] = dspot01_sceneTex_014B50;
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#define dspot01_sceneTex_00B750 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00B750"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00B750[] = dspot01_sceneTex_00B750;
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#define dspot01_sceneTex_019B50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_019B50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_019B50[] = dspot01_sceneTex_019B50;
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#define dspot01_sceneTex_00C750 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00C750"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00C750[] = dspot01_sceneTex_00C750;
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#define dspot01_sceneTex_014750 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_014750"
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static const ALIGN_ASSET(2) char spot01_sceneTex_014750[] = dspot01_sceneTex_014750;
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#define dspot01_sceneTex_014350 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_014350"
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static const ALIGN_ASSET(2) char spot01_sceneTex_014350[] = dspot01_sceneTex_014350;
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#define dspot01_sceneTex_015350 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_015350"
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static const ALIGN_ASSET(2) char spot01_sceneTex_015350[] = dspot01_sceneTex_015350;
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#define dspot01_sceneTex_01AF50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_01AF50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_01AF50[] = dspot01_sceneTex_01AF50;
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#define dspot01_sceneTex_00ED50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00ED50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00ED50[] = dspot01_sceneTex_00ED50;
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#define dspot01_sceneTLUT_00AA28 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTLUT_00AA28"
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static const ALIGN_ASSET(2) char spot01_sceneTLUT_00AA28[] = dspot01_sceneTLUT_00AA28;
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#define dspot01_sceneTex_00D550 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00D550"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00D550[] = dspot01_sceneTex_00D550;
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#define dspot01_sceneTex_00DD50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00DD50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00DD50[] = dspot01_sceneTex_00DD50;
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#define dspot01_sceneTex_011950 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_011950"
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static const ALIGN_ASSET(2) char spot01_sceneTex_011950[] = dspot01_sceneTex_011950;
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#define dspot01_sceneTex_01A750 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_01A750"
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static const ALIGN_ASSET(2) char spot01_sceneTex_01A750[] = dspot01_sceneTex_01A750;
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#define dspot01_sceneTex_019F50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_019F50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_019F50[] = dspot01_sceneTex_019F50;
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#define dspot01_sceneTex_018350 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_018350"
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static const ALIGN_ASSET(2) char spot01_sceneTex_018350[] = dspot01_sceneTex_018350;
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#define dspot01_sceneTex_00BB50 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00BB50"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00BB50[] = dspot01_sceneTex_00BB50;
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#define dspot01_sceneTex_010950 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_010950"
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static const ALIGN_ASSET(2) char spot01_sceneTex_010950[] = dspot01_sceneTex_010950;
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#define dspot01_sceneTex_010150 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_010150"
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static const ALIGN_ASSET(2) char spot01_sceneTex_010150[] = dspot01_sceneTex_010150;
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#define dspot01_sceneTex_00F950 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00F950"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00F950[] = dspot01_sceneTex_00F950;
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#define dspot01_sceneTex_00F550 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00F550"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00F550[] = dspot01_sceneTex_00F550;
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#define dspot01_sceneTex_00B350 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00B350"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00B350[] = dspot01_sceneTex_00B350;
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#define dspot01_sceneTex_00B250 "__OTR__scenes/nonmq/spot01_scene/spot01_sceneTex_00B250"
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static const ALIGN_ASSET(2) char spot01_sceneTex_00B250[] = dspot01_sceneTex_00B250;
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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#define dspot01_sceneCollisionHeader_004A1C "__OTR__scenes/nonmq/spot01_scene/spot01_sceneCollisionHeader_004A1C"
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