Shipwright/soh/assets/scenes/overworld/souko/souko_scene.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgLonLonHouseDayEntranceTex "__OTR__scenes/nonmq/souko_scene/gLonLonHouseDayEntranceTex"
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static const ALIGN_ASSET(2) char gLonLonHouseDayEntranceTex[] = dgLonLonHouseDayEntranceTex;
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#define dgLonLonHouseNightEntranceTex "__OTR__scenes/nonmq/souko_scene/gLonLonHouseNightEntranceTex"
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static const ALIGN_ASSET(2) char gLonLonHouseNightEntranceTex[] = dgLonLonHouseNightEntranceTex;
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#define dsouko_sceneCollisionHeader_0043E0 "__OTR__scenes/nonmq/souko_scene/souko_sceneCollisionHeader_0043E0"
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static const ALIGN_ASSET(2) char souko_sceneCollisionHeader_0043E0[] = dsouko_sceneCollisionHeader_0043E0;
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#define dsouko_sceneTex_005C10 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_005C10"
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static const ALIGN_ASSET(2) char souko_sceneTex_005C10[] = dsouko_sceneTex_005C10;
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#define dsouko_sceneTex_004C10 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_004C10"
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static const ALIGN_ASSET(2) char souko_sceneTex_004C10[] = dsouko_sceneTex_004C10;
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#define dsouko_sceneTex_004410 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_004410"
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static const ALIGN_ASSET(2) char souko_sceneTex_004410[] = dsouko_sceneTex_004410;
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#define dsouko_sceneTex_005410 "__OTR__scenes/nonmq/souko_scene/souko_sceneTex_005410"
static const ALIGN_ASSET(2) char souko_sceneTex_005410[] = dsouko_sceneTex_005410;